So, necromancy is a thing.

Huh. Well, it’s been awhile. If you’re reading this, you’re probably wondering what the hell happened to me. Stay awhile and listen. Hopefully over the course of reading this, you might learn some things out of my mistakes.

After completing Blood In The Machine, I took a break. This was one of the worst decisions I could have made. It went on longer and longer, each time telling myself I would return to work soon. Changes in my day job also impacted this, adding stress that held me back. At least, that’s what I kept telling myself.

Soon came a year later, when I returned to work on Project: Embers. This was an effort that would ultimately be doomed, but it taught me a lot. For me to elaborate, I need to tell you how I worked on projects before and what I learned from Embers.

When I would first start thinking up projects to work on, I would take mental notes. I have a very good memory for things like this, so I had assumed it would be good enough to draw from. Then I would get to work and start writing down the rough scenes as they came to me. I would have an extremely rough idea of what scenes I would write and when, but I would also wing it the majority of times.

The ultimate result would be that I would have very little planned scenes outweighed by essentially freeform work. This worked for short stories, even Blood In The Machine, but when it came to a full-length novel…

Short summary? I did an insufficient amount of planning before a project and I took down little to no notes both before and during the writing process. It was quick, sloppy, and while it worked for short stories, it crumbled under the weight of a full-length novel.

Well, when I got back to editing the 1st draft of Embers, I saw all of those bad deeds come back to haunt me. Giant details were jumbled, timelines were jumbled, city names were mismatched, characters were left feeling incredibly uneven, etc. Nothing was right, everything demanding a full re-write.

Looking at the big picture, I saw only one real course of actions. I sat back, took time, and started taking notes. Not notes on a new project mind you, but notes on all of my failings with Embers. I mothballed the project and used it, instead, as a study piece for the hows and whys of failure. That version of Embers would never be something I could release, so at the very least, I could learn all I could from where it went wrong.

“The only mistake is not learning from failure.” I heard that quote a long time ago and it stuck with me. I thought it simply sounded poetic back then, but as I’ve mired myself in both my day job and in writing, it became less poetic and more sage advice.

To add to that, I wrote a couple short stories that gained no traction when I sent them out for submission, so that hurt the ego as well.

Now, I’ve started a new project from the ground up, Project: Echo. If the name sounds familiar, it’s because it belonged to an older project I mothballed as well. I’ll talk about the project later, because for right now, I want to talk about how I turned my failures from Embers into strengths for Echo. So, let’s break down my four main keynotes…

1: Plan your entire story.

Some writers are able to plot everything out in their heads and write from there. I used to think I was one of these types, able to draw everything I needed from memory and able to go back and pull details from previous text blocks when memory failed. Turns out I am not.

Looking back at Embers, the story shifted as I wrote the first draft. I had my original idea and slowly but surely deviated away from it until soon enough, it didn’t look anything like what I had started with. An idea here, a revelation there until eventually, it all adds up to a mess.

Going into Echo, I took the basic idea and took it to my timeline software (Aeon Timeline 2, a now completely invaluable piece of my toolbox) and started mapping it out from start to finish. This approach lets me see where pacing problems might arise, where new side-story arcs needed to be added, where new and important characters needed to be added, and get a feel for a proper ending.

This story is also taking place in my Scifi universe, Dark Stars, which I’ve been adding to the codex for a while now. When plotting this all out, would you like to know how much I added to the codex and timeline software for continuity?

*inhale*

Three new planets, one new station, one new named ship, fifteen new people, three new types of technology, and two new corporations. These are in addition to the fact that there are roughly thirty-nine primary scenes to the story. In the old method, none of this would really have been figured out before starting. Instead, it’s all concrete before the first word goes down.

So yeah, PLAN YOUR STORIES.

2: Take notes.

In Embers, when I had an idea or a character said a choice phrase? Yeah, I basically never took down notes. Want to know how it played out? I’d spend half my time trying to recall if a character ever addressed a topic, if a scene had happened on the page or just in my head, a wound was sustained, etc.

It. Was. A. Mess.

Instead, I’ve got a pile of notes already plugged into both Aeon Timeline and my mind-mapping software (XMind). Character involvement, ranks and positions, skills acquired, personalities and habits, etc. Both pieces of software will also be updated as the story goes on, making it so that one could simply pull up their file just to be refreshed on if something happened or when it occurred.

So yeah, +10 points for consistency.

3: Seriously, take your damn notes.

Mentioning a city or planet? Note it. The character picks up a new habit or trait? Note it. The antagonist takes a non-lethal wound to the shoulder that might mess with his range of motion? Note it! The time you take to make notes in your story as you write pales in comparison to the time you’ll spend going back to fix it because you messed up and had no notes to save you.

4: Take the time to explore your tools and get to know their features.

Seriously, if you’re going to dedicate yourself to the tools you have, at least know what they can do besides the obvious surface features. I use three particular tools: Scrivener for writing, Aeon Timeline 2 for timelines (character interactions, births, deaths, story-arc tracking, etc), and XMind for a codex (notes on characters, tech, places, etc).

I’ve been using Scrivener for years but I only recently learned it even had a name generator in it. I struggle with names, always have, so I was rather ashamed I didn’t ever take the time to learn that I already had the tool to help me.

Don’t hesitate to adapt your tools beyond the intended function either. For XMind, a piece of mind-mapping software, I use a second map to act as a makeshift star-map to show what systems are where and connected to which neighboring systems. It wasn’t intended to be used like that at all, but it suffices.

So yes, there were most definitely some common sense and easily avoidable problems I could have skipped if my head wasn’t wedged up my own backside. They were obvious in hindsight, but up until that point, my old methods had worked well enough for me. It wasn’t until Embers that I really saw how they were messing me up.

I suppose scale can help reveal some of the smallest mistakes.

The biggest mistake I made out of the entire ordeal? Complacency. Instead of continuing to trudge on and work more, I sat back and told myself “Any day now.” Procrastination, kids, it’ll kill you. It nearly did me.

With those lessons taken to heart, Project: Echo is now starting to be written. Every scene has been mapped, every character has been created and taken into account, the whole thing has been nailed down like a blueprint. It’s simply a matter of building it according to plan.

It took me a long while to come back from the “studying break”, due in part to questions over if I had any right to get back into the field. Regardless, the urge to write has muted my doubt.

So yes, I’ll add some details to what Project: Echo is in the days ahead. Until then, the show must go on.

My thoughts on: Deadpool (film)

I am not a comic book fan.

For the better part of my life – and even to this day – I’ve found comics a difficult thing to get into due to all the stories running alongside each other, weaving in and out of each other, and just keeping up with it all.

To that end, comic book movies have been spectacular for me. Easy to follow (release dates), the library is small (handful of movies vs. stacks upon stacks of issues), and they don’t really weave in and out unless you are watching the team-movies (Avengers).

One of the things that comics contain that I’ve always been envious of, however, are strong characters that don’t make it to the big screen. Worse yet, characters that get brought to the big screen in a way that is a horrible disservice.

Deadpool is one of those characters.

Originally brought to movies during Wolverine Origins, the version of Deadpool that we received was horribly wrong. There was a taste of who he was, but that’s all it was; a taste of the character drowned in a pile of “wrong”.

Fast forward a few years, we had the leaked test render of a Deadpool movie with Ryan Reynolds as the titular character. It nailed the sense of style and insanity of the character so well that fans of DP (like me) were clambering for more like it was going out of style.

Now, we have that “more”.

Deadpool is a faithful and very well done origin story that introduces us to “Deadpool-proper”, even going so far as to ret-con Origins to strike away the bad.

For those uninformed, Deadpool is smart-mouth mercenary Wade Wilson. He is diagnosed with terminal cancer and joins a project to not only cure him of his cancer, but also give him mutant abilities. He winds up with a healing factor that Wolverine would be envious of, but it doesn’t cure the cancer – it accelerates it while his body is also healing from it.

The end result? The pain and disfigurement he goes through are enough to cause his sanity to snap, while his powers cause him to become – essentially – immortal. He understands that he is a comic (or in this case, movie) character, breaks the fourth wall like it’s going out of style, is offensive to an unbelievable degree, and will not shut up.

He’s known as the “Merc with a mouth,” for that very reason. Sure, he’s highly skilled with tons of weapons, but some characters consider his rampant jabbering and smart-ass demeanor his ultimate tool.

One of the best descriptions I’ve heard is Deadpool is to heroes what South Park is to cartoons. He breaks the stereotypes, is horribly offensive and violent, yet also has some character and soul underneath.

The problem though is that the character is considered a running punch-line in recent comic runs and video games. Before, in the earlier comic runs, we saw that he actually had a lot of personality and some soul buried beneath the disfigured skin and trigger-happy tendencies.

This movie, however, understands older Deadpool. He’s not a running punch-line in the film, showing some of the character that hasn’t been seen in awhile.

Don’t take that to mean he’s lacking in the smart-ass department though. He’s lobbing snarky remarks, condescending one liners, fourth-wall breakers, and everything else all the time while cutting off heads and filling people with holes.

Oh, and trust me, this film earns it’s R-rating. The same rating fans of the character have been praying for. PG-13 Deadpool is like a lobotomy.

The story is simple but well played out, the villains are awesome in their own ways, the sidekicks and friends are great to have around, and Reynolds absolutely nails the titular “hero”. It’s fairly condensed at 100’ish minutes, but it doesn’t waste any time. The opening cast-roll alone had the theater crying in laughter.

One of the things that the film actually does extremely well to offset Deadpool’s “nature,” is the pacing. The romance really works and you feel his horror after he is operated on. They work well to offset all the other times he is telling henchmen that he is low on ammo so they all need to share or ramming a sword through their brains.

If you want something “else” from your hero movies, are a fan of the character, or just want a good action-comedy to watch, Deadpool is right up your alley. For me, this movie has been worth the wait and development hell it’s been through.

Solid and awesome, great way to spend some time this weekend. Hell, I’ll even be going back for more.

Oh, and stick through the credits. You should know this by now, but it still amazes me when people up and leave during the credits at these movies.

State of the Mind: March, 2015

So, what does a couple months of progress look like in editing Project: Embers with my schedule?

A few chapters that have nearly been re-written from top to bottom. I’m not joking, the amount of scenes I have simply deleted and re-written from the ground up is either saddening or staggering.

Perhaps it’s both.

What prompted such a large amount of re-writing? I changed how the protagonist was introduced. In doing so, it set off a chain of events that radically reshaped how the story opens.

The intro starts closer to the main events, it’s got more tension, some characters were cut and rolled into others, etc. All of this simply from changing the protagonist’s intro.

Then there’s the pre-chapter articles, some story threads being removed or altered, building on the personalities of the existing characters, and more.

Editing Blood in the Machine took me some time to do, but Embers is an entirely different beast.

But what about things outside of Project: Embers?

Well, since the re-writes have mostly come to a stop, I am now beginning work on a new project to fill the gap. While I can’t say much about it yet, it is something a bit different with less emphasis on action and more on emotion.

It’s work-in-progress name is Project: Binary.

This project is currently in the planning phase, so nothing has been set in stone yet. However, it has been something that I’ve been dwelling on for some time while I’ve been editing Embers. Thus, I figure it’s time to start jotting down some details and start shaping it up.

I’ve also made a slight addition to the website. In the upper-right hand corner, you will find a small text section detailing my current status on open projects of note. For now, this lists my editing progress with Embers and my planning status with Binary.

Figured it should help keep is visible that I am actually working on things, yeah?

For now, however, the work continues. Embers trudges further along to completion, while Binary starts taking some form. I am eager to see the final state of the former, all while looking forward to crafting the latter.

Until next time, however, have fun.

~ James.

State of the Mind: February, 2015.

It feels like it’s been awhile since I wrote a “State of the Mind” address. Let me check and see when the last one was.

June, 2014

… Well, that was unexpected. I honestly didn’t think it had been that long ago that I wrote one. Then again, I could simply be thinking of the last time I thought about writing one.

Sod it, let’s get on to the new one! To the numerical list of topics!

~

1: I re-made my old LinkedIn profile. No, I’m not sure why, but I did. It’s over here if you want to connect to it.

2: Project: Embers is on-going, though taking some sweet time to get much of anywhere. I’ve basically had to delete the entire intro and rewrite it, so that’s fun. On the other hand, it gets moving faster and the characters feel more natural.

That’s the problem with being like me and having an issue with introductions. Everything doesn’t feel ‘real’ yet, so the end result is always going to be remarkably different. At least now, the characters feel more refined and defined, so things flow easier. It’s also giving me the chance to double-back and fix a lot of my earlier inconsistencies.

As for what how much work remains to be done to the overall draft, I have to A: re-write a ton of scenes, B: delete a small number of characters while making others more prominent, C: change existing characters to fit more suitable roles. That’s all on top of the normal grammatical sweeps and such.

3: I have a new nightly schedule. After dinner, I sit down and write 1,000 words and edit a whole scene (if the scene needs a re-write, they combine). Then, I get to relax and play around or watch stuff. Afterwards, before I hit the sack, I read a short story. Found a couple good ones so far thanks to Apex Magazine, and will probably make a list of some good finds once I have a few titles to add to it.

4: I’ve been checking out the Aeon Timeline software. When I make fictional worlds for sci-fi or fantasy, I constantly dip back and start mapping out the history to make the ‘current day’ story flow better and have reference material. I’ve been using Scapple, Scrivener’s sister program for mind-mapping to do it until now, but it just doesn’t work well.

I know some people have recommended a couple free alternatives, but it comes down to interface for me. Aeon seems to flow well and come to me intuitively, so it’s working rather well. Overall, I’m regretting not looking into it after my first two NaNo sprints where I had coupons, since I will be buying a license.

5: Also in regards to Project: Embers, I am starting the hunt for some cover art. I can’t say much has tickled my fancy yet, but we’ll see if anything comes up between now and when the cover becomes a big sticking point. As tempting as the allure of an illustrated cover is, I don’t exactly have thousands of dollars to throw just at cover art alone.

6: I am currently kicking around some ideas for other stories to write. I’d like to get more works both in publications and on the Kindle marketplace, so I am trying to figure out where I stand with what I have and what exactly to do with it. Time will tell, but if anyone has some feedback, I’d love to hear it.

7: Homeworld Remastered is coming out at the end of the month. No, this isn’t writing related, but the Homeworld series is literally my favorite in all of gaming. 15 years later and nobody has made a sequel or game of its type that is even close to as good. I am literally bouncing with glee at the chance to play it again, especially after so much time has passed.

To me, the series was masterful in its storytelling due to the simplicity and purity of the story, combined with perfect dialogue and musical score. Even the gameplay mechanics (persistent fleet, the difficulty, need to harvest everything you can) add to the emotional drive of the story.

Homeworld, to me, is an all-time classic that truly does deserve this remaster. I am eagerly looking forward to playing it, and might even be letting this schedule slip for a few days while I dive back in with the fleet.

~

So, that is where things are at the moment. Progress is being made, though there is a ton to go. I’ll be trying to stay a bit more active on the feeds, though my nose will likely either be buried in my own work, another writer’s material, or chilling off in a game. Either way, we’re moving forward which is especially important after such a lax last year.

Until the next update, however, I’ll see you ’round.

~ James.

My thoughts on: Stonehearst Asylum.

Been awhile since I’ve done one of these, but this feels like a good opportunity to do one. So, let’s begin!

Stonehearst Asylum (formerly known as Eliza Graves) is a thriller set in 1899 that stars Kate Beckinsale, Jim Sturgess, and David Thewlis. Additional stars include Ben Kingsley, Michael Caine, and others.

Dr. Newgate (Sturgess) travels to the titular Stonehearst Mental Asylum from Oxford University to get clinical experience under Dr. Lamb (Kingsley), but things start taking unusual turns upon his arrival.

Now, how did I approach this film? Plain and simply (while showing biases), I saw it at my local Best Buy while gift shopping. I’d not seen a trailer for it anywhere (which I heard drops spoilers like a fiend), though had heard the title. Seeing that Kate Beckinsale had a starring role in it along with the description on the back of the box was enough for me to buy and watch it.

Yes, it is that easy to get me to watch a Beckinsale film. Sue me.

The film, based upon a story by Edgar Allan Poe, does little to hide the fact that it has mysterious affairs abound. Some plot points were easy to spot from a mile away, though the occasional surprise slipped in every now and then.

Something the film has in abundance, however, are themes that it tries to slip you. Some have a greater impact than others, but it’s actually both a blessing and a curse. It’s a blessing in that it shows an ability to try and convey a message without coming out and screaming it from the hill-tops. The curse, however, is that since there is a hefty number of ideas it wants to put forward, it somewhat stumbles on delivering any one of them with full-impact.

The movie touches on the ideas of abuse or abandonment of those mentally ill, how a deeply disturbed individual can (for the most part) pass off as a normal person, the (to our modern senses) barbarity of past psychiatric treatments, the effects of PTSD, the sometimes violent nature of a disturbed mind, and others.

As you can see, that’s a bit of a list. When you start playing with that many themes, the impact from any one of them gets a bit muffled.

(To touch on the “barbarity of past psychiatric treatment” note, keep in mind the field and period. Injecting patients with narcotics, electroshock therapy, lobotomies, forcibly dunking them in water, and many other forms of treatment were considered necessarily effective. While we’ve made some strides in the modern days, psychiatric care has a rather heavy history behind it.)

The cast does a good – even great – job with their roles. Kingsley’s Dr. Lamb is interesting, Beckinsale’s Eliza Graves is easy to sympathize for, and the list goes on. What their performances highlight, however, is the script.

Like some of the patients at Stonehearst Asylum, the script is a bit awkward at times – sometimes in its favor and against it in others. As mentioned above, the film doesn’t really try to hide the fact that it has plot twists abound, but it did keep me wondering exactly which ideas it would run with.

Some sequences also feel somewhat jarring, though usually not by fault of the cast. One scene in particular, right before the end, felt somewhat awkwardly rushed in delivery. Since this same scene is explained in clear detail mere minutes later, it felt like it could either have had the last couple sentences snipped or rewritten.

At the same time, when it does deliver a plot point, you realize that it’s been hinting at it all throughout the film. Either through lines in the script or quirks from the actors, you know that the film’s been building up towards the reveals. Nothing feels like it is coming out of left-field, which is commendable.

The soundtrack fits the aesthetic: a somewhat quirky atmosphere with an underlying Gothic creepiness. Nothing in the theme felt out of place during the execution, so my hat’s off to the crew for keeping it consistent.

Worth a watch?: Yes, I think it is. I know I definitely intend to see it again, and knowing what I now know of the story, I intend to analyze it a bit more on my second viewing. If it sounds interesting to you, I’d give it a gander. From what I hear though, stay away from the trailers – I guess they drop spoilers like they’re going out of style.

At it’s core, Stonehearst Asylum is an interesting movie that definitely has talent, theme, and ideas. It always felt like it was just a step away from truly dedicating itself to those ideas, however, and taking the final plunge. Despite this, I found it humorously quirky in spots, but able to bite back with some unsettling themes and dread.