My thoughts on: Deadpool (film)

I am not a comic book fan.

For the better part of my life – and even to this day – I’ve found comics a difficult thing to get into due to all the stories running alongside each other, weaving in and out of each other, and just keeping up with it all.

To that end, comic book movies have been spectacular for me. Easy to follow (release dates), the library is small (handful of movies vs. stacks upon stacks of issues), and they don’t really weave in and out unless you are watching the team-movies (Avengers).

One of the things that comics contain that I’ve always been envious of, however, are strong characters that don’t make it to the big screen. Worse yet, characters that get brought to the big screen in a way that is a horrible disservice.

Deadpool is one of those characters.

Originally brought to movies during Wolverine Origins, the version of Deadpool that we received was horribly wrong. There was a taste of who he was, but that’s all it was; a taste of the character drowned in a pile of “wrong”.

Fast forward a few years, we had the leaked test render of a Deadpool movie with Ryan Reynolds as the titular character. It nailed the sense of style and insanity of the character so well that fans of DP (like me) were clambering for more like it was going out of style.

Now, we have that “more”.

Deadpool is a faithful and very well done origin story that introduces us to “Deadpool-proper”, even going so far as to ret-con Origins to strike away the bad.

For those uninformed, Deadpool is smart-mouth mercenary Wade Wilson. He is diagnosed with terminal cancer and joins a project to not only cure him of his cancer, but also give him mutant abilities. He winds up with a healing factor that Wolverine would be envious of, but it doesn’t cure the cancer – it accelerates it while his body is also healing from it.

The end result? The pain and disfigurement he goes through are enough to cause his sanity to snap, while his powers cause him to become – essentially – immortal. He understands that he is a comic (or in this case, movie) character, breaks the fourth wall like it’s going out of style, is offensive to an unbelievable degree, and will not shut up.

He’s known as the “Merc with a mouth,” for that very reason. Sure, he’s highly skilled with tons of weapons, but some characters consider his rampant jabbering and smart-ass demeanor his ultimate tool.

One of the best descriptions I’ve heard is Deadpool is to heroes what South Park is to cartoons. He breaks the stereotypes, is horribly offensive and violent, yet also has some character and soul underneath.

The problem though is that the character is considered a running punch-line in recent comic runs and video games. Before, in the earlier comic runs, we saw that he actually had a lot of personality and some soul buried beneath the disfigured skin and trigger-happy tendencies.

This movie, however, understands older Deadpool. He’s not a running punch-line in the film, showing some of the character that hasn’t been seen in awhile.

Don’t take that to mean he’s lacking in the smart-ass department though. He’s lobbing snarky remarks, condescending one liners, fourth-wall breakers, and everything else all the time while cutting off heads and filling people with holes.

Oh, and trust me, this film earns it’s R-rating. The same rating fans of the character have been praying for. PG-13 Deadpool is like a lobotomy.

The story is simple but well played out, the villains are awesome in their own ways, the sidekicks and friends are great to have around, and Reynolds absolutely nails the titular “hero”. It’s fairly condensed at 100’ish minutes, but it doesn’t waste any time. The opening cast-roll alone had the theater crying in laughter.

One of the things that the film actually does extremely well to offset Deadpool’s “nature,” is the pacing. The romance really works and you feel his horror after he is operated on. They work well to offset all the other times he is telling henchmen that he is low on ammo so they all need to share or ramming a sword through their brains.

If you want something “else” from your hero movies, are a fan of the character, or just want a good action-comedy to watch, Deadpool is right up your alley. For me, this movie has been worth the wait and development hell it’s been through.

Solid and awesome, great way to spend some time this weekend. Hell, I’ll even be going back for more.

Oh, and stick through the credits. You should know this by now, but it still amazes me when people up and leave during the credits at these movies.

My thoughts on: Stonehearst Asylum.

Been awhile since I’ve done one of these, but this feels like a good opportunity to do one. So, let’s begin!

Stonehearst Asylum (formerly known as Eliza Graves) is a thriller set in 1899 that stars Kate Beckinsale, Jim Sturgess, and David Thewlis. Additional stars include Ben Kingsley, Michael Caine, and others.

Dr. Newgate (Sturgess) travels to the titular Stonehearst Mental Asylum from Oxford University to get clinical experience under Dr. Lamb (Kingsley), but things start taking unusual turns upon his arrival.

Now, how did I approach this film? Plain and simply (while showing biases), I saw it at my local Best Buy while gift shopping. I’d not seen a trailer for it anywhere (which I heard drops spoilers like a fiend), though had heard the title. Seeing that Kate Beckinsale had a starring role in it along with the description on the back of the box was enough for me to buy and watch it.

Yes, it is that easy to get me to watch a Beckinsale film. Sue me.

The film, based upon a story by Edgar Allan Poe, does little to hide the fact that it has mysterious affairs abound. Some plot points were easy to spot from a mile away, though the occasional surprise slipped in every now and then.

Something the film has in abundance, however, are themes that it tries to slip you. Some have a greater impact than others, but it’s actually both a blessing and a curse. It’s a blessing in that it shows an ability to try and convey a message without coming out and screaming it from the hill-tops. The curse, however, is that since there is a hefty number of ideas it wants to put forward, it somewhat stumbles on delivering any one of them with full-impact.

The movie touches on the ideas of abuse or abandonment of those mentally ill, how a deeply disturbed individual can (for the most part) pass off as a normal person, the (to our modern senses) barbarity of past psychiatric treatments, the effects of PTSD, the sometimes violent nature of a disturbed mind, and others.

As you can see, that’s a bit of a list. When you start playing with that many themes, the impact from any one of them gets a bit muffled.

(To touch on the “barbarity of past psychiatric treatment” note, keep in mind the field and period. Injecting patients with narcotics, electroshock therapy, lobotomies, forcibly dunking them in water, and many other forms of treatment were considered necessarily effective. While we’ve made some strides in the modern days, psychiatric care has a rather heavy history behind it.)

The cast does a good – even great – job with their roles. Kingsley’s Dr. Lamb is interesting, Beckinsale’s Eliza Graves is easy to sympathize for, and the list goes on. What their performances highlight, however, is the script.

Like some of the patients at Stonehearst Asylum, the script is a bit awkward at times – sometimes in its favor and against it in others. As mentioned above, the film doesn’t really try to hide the fact that it has plot twists abound, but it did keep me wondering exactly which ideas it would run with.

Some sequences also feel somewhat jarring, though usually not by fault of the cast. One scene in particular, right before the end, felt somewhat awkwardly rushed in delivery. Since this same scene is explained in clear detail mere minutes later, it felt like it could either have had the last couple sentences snipped or rewritten.

At the same time, when it does deliver a plot point, you realize that it’s been hinting at it all throughout the film. Either through lines in the script or quirks from the actors, you know that the film’s been building up towards the reveals. Nothing feels like it is coming out of left-field, which is commendable.

The soundtrack fits the aesthetic: a somewhat quirky atmosphere with an underlying Gothic creepiness. Nothing in the theme felt out of place during the execution, so my hat’s off to the crew for keeping it consistent.

Worth a watch?: Yes, I think it is. I know I definitely intend to see it again, and knowing what I now know of the story, I intend to analyze it a bit more on my second viewing. If it sounds interesting to you, I’d give it a gander. From what I hear though, stay away from the trailers – I guess they drop spoilers like they’re going out of style.

At it’s core, Stonehearst Asylum is an interesting movie that definitely has talent, theme, and ideas. It always felt like it was just a step away from truly dedicating itself to those ideas, however, and taking the final plunge. Despite this, I found it humorously quirky in spots, but able to bite back with some unsettling themes and dread.

Fireside chat.

Good news, folks!

Fireside Magazine has opened its doors to the public for free online viewing. Traditionally, the magazine has been supported by Kickstarter funding for yearly chunks. However, they’ve wanted to try and move away from Kickstarter and to a more communal funding effort. Thus, the options for subscriptions, contributions, and patreon funding have opened up.

If you want to take a look, check out the magazine’s full catalog over here. If you’re also wanting a direct link to my previously published piece of flash fiction, Reversal, the link is right here. To directly help support Fireside, check out their “Support Us” page.

So yeah, there we go. A couple days late, I know, but things have just been manic. The rig is mostly up and running now, so I’ll be completely on my feet before we know it.

~ James.

My thoughts on: Destiny.

“Masterful game-making” – The Escapist

“Activision and Bungie have a massive new hit” – Variety

“A Thrilling new franchise” – USA Today

“A more ambitious game than anything that has come before it” – Forbes

All of these glowing endorsements come from Destiny‘s own launch trailer. Now that the game has been out for a little time now, it’s time I gave my thoughts on the game’s narrative and voice-over.

Before I begin, do note something. I am only talking about the voice-over and story aspects of the game. If you want reviews for the rest of the game and its mechanics, I’d advise checking out the myriad of other reviews including Angry Joe, IGN, etc. I found the game to be slightly above average, though kind of addicting simply because of the loot.

Now, onto the show!

For those unawares, Bungie (the developers) were the founders of the Halo series. They bought themselves back from Microsoft and were brought into Activision’s fold to make Destiny.

With Halo as your previous works, that sets a pretty high bar. Right? Sadly, Destiny disappoints.

First off, have you seen the list of voice-actors in this thing? Peter Dinklage (Tyrion in Game of Thrones), Bill Nighy (Viktor in Underworld, Davy Jones in Pirates of the Caribbean), Lauren Cohan (Maggie in The Walking Dead TV show, Bela in Supernatural), Claudia Black (Aeryn in Farscape, Morrigan in Dragon Age), Nathan Fillion (Come on, do I really have to list his credits?), etc.

Awesome stuff, right? Too bad the vast majority of all the voice-acting feels soulless and void of life. That’s also just for what dialogue their characters actually speak, but I’ll get back to that.

The back-story is this…

Mankind has gone to Mars and made contact with this giant orbiting sphere that’s called “The Traveler.” Due to the things it teaches us, Mankind has a golden age in which Venus becomes a Garden-class world, Mars is settled, etc. AKA: Lots of good things happen.

Then, “The Darkness,” comes in and ends Mankind’s golden age and nearly destroys us. You are brought back from the dead to be a Guardian by your “Ghost” companion, an AI fragment of The Traveler voiced by Peter Dinklage. Upon your resurrection, you’re tasked with trying to push back against alien species fighting Mankind’s remnants.

And that’s the story as a whole.

No, seriously, that’s it. There’s a final boss, but there’s no real build-up as to even who or what it is. As I’m finishing the campaign, I’m feeling no more remarkable than when I started and, even worse, I’m left wondering what I even accomplished across this entire campaign.

This confusion is further expanded by questions that are left unanswered. Our Ghost tells us that we’ve been dead for a very long time and are going to see a lot of things we won’t understand. After that, we’re never actually told anything to bring us up to speed and get us informed. There are multiple moments like this throughout.

What doesn’t help this problem is the fact that, with what lore and background info that is actually there, over half of it isn’t actually even in the game.

As you play, you collect grimoire cards which give you snippets of lore and background info for the missions, the setting, and the universe’s history. Where do you view the lore from these cards? On Bungie’s website or phone app.

You read that right. Well over half the game’s background lore and even some mission briefings aren’t even in the game, they are on a website you won’t visit or a phone app you won’t want to install. You have to go ridiculously out of the way (and game) to get the big picture.

Even then the picture isn’t anything close to complete. There are holes in information all over the place, likely to be filled by expansion packs. Except, isn’t it a bit ludicrous that we’re hoping that we can buy expansion packs just so we can get an idea as to what is even going on or why we should care?

The voice-actors in that list above? They barely get a few minutes each with the exception of Dinklage. What’s worse, a number of grimoire lore entries have dialogue from their character in text-form that isn’t in the game. Worse yet, there’s more dialogue for those characters on those cards than there is in the actual game.

A nice example of this is a story that Nathan Fillion’s character tells as if he’s around a campfire. It was an interesting story, and when I was done reading it, I found myself craving the chance to have it in the game and actually voiced. You have a large list of good actors in your cast, squeeze some performances out of them and actually use them.

Bungie attempts to disguise their lack of story with subtle references in names and hinted concepts, leading you to think that the shallow pond is actually much deeper and you just don’t quite get it. Worse yet, to see it, you have to leave the game entirely in order to try and understand it.

Seriously, remember Mass Effect‘s codex? I wasted hours with the entries in that damn thing. You can’t tell me you couldn’t add a codex menu, an archive in your tower-base, or some bloody voiced comm-chatter.

In respect to the game’s narrative and delivery, Destiny is woefully lacking. It is a shallow experience that leaves me baffled at just how lifeless it feels.

From the people who brought us compelling adventures in the Halo series, filled with memorable characters who had more than their share to say, we’re left with Destiny. This new title is filled with no narrative substance that is left even emptier by soulless performances with only one or two exceptions (Lauren Cohan’s “Exo Stranger” stands out to me, though only from the two cutscenes she’s actually in).

Is Destiny the “massive new hit,” and “masterful game,” we’ve come to expect? No, it’s not. It had its sights set on a larger target, but it failed to suck me in and left me feeling like I could literally have grabbed any other shooter and played that.

Writing is crazy.

Before we begin, let me drop a simple disclaimer that I shouldn’t need to drop, but will do so anyway because this is the internet. This article is my own opinion and a general statement. It doesn’t apply to everyone, it’s not meant to, so on and so forth.

With that said, on with the show!

“Writers are crazy.”

We’ve heard this statement or something echoing it for a long time. Hell, must of us writers will admit that we are more than a little strange in our ways of thinking and that we might not entirely be of sound mind.

It’s also not true.

Most writers you will ever meet are perfectly well rounded and normal individuals. We’re maybe a bit more insular or private in our lifestyles, but nothing you could generally label as, “Serial killer waiting to happen.”

That part I said about being insular and private? It ties partly in with our creativity. We are people who silently refused to ignore the creative imagination we had as children.

Instead, we nurtured our imaginations as we grew up. Using films, books, games, and music, we helped feed it.

This can be applied to all artists. Whether you’re a musician, author, illustrator, filmmaker, etc. At some point or another, people in these lines of work ignored the call for us to stop fantasizing.

The reason people like (and including) myself say writers are crazy is because we are the ones who think of fictitious details. It is not seen as an entirely normal habit for grown adults outside of artistic fields to constantly be thinking of things such as those. Thus, we get labeled as being crazy or abnormal either by other people or even ourselves.

Take for example, my current work on Project: Ember (Under a Falling Sky/Flames & Ashes). I’ve had to think up the people, places, history, cultural habits, technology, countries, and so on that populate the world of the story. All of that, I’ll add, is in lead-up to the actual story of the book.

The first draft is almost done, by the way.

As you can imagine, when broken down like that, it takes a considerable amount of time and thought to create a fictitious world. As the saying goes, “If you want to make a pie from scratch, you must first create the universe.”

This also ties in to how a number of people usually see us as quiet or privately kept. We can easily get lost in thought, so it’s not uncommon for us to seem slightly distant or shut in. We’ve got to keep track of the details in multiple worlds after all.

The truth is that most writers you ever meet are normal, well adjusted people. They might often be the creative thinkers in their households or workplaces, but they’re no more crazy than the neighbor you know who collects stamps.

Depending on how obsessively they collect those stamps, maybe even less so.

So, yeah. I’ve got the fate of worlds, the live of numerous people, and the rules of reality in my hands. I think of creative ways to tell, cause, or allude to people’s tragedies or redemption.

I’m also not crazy, nor are a lot of other writers. We’ll just tell you that we are just so you don’t look at us quite as funny when we start talking about it all.