Now that the dust has been swept away…

I’m in the middle of updating all my writing programs now.

If dust could accumulate on code itself, there would be a mountain of it being kicked up right now. It’s been a long while since I’ve popped up the programs, the version numbers are reflecting that, and it’s been even longer since I’ve looked at my notes and story threads.

So, what happened?

Plain and simple, real life and my day job happened. Without getting too terribly in-depth, elements of my day-job was taking a quite heavy toll on my state of mind and was making me push away my writing and literature as a whole. Every day became what felt like an endless loop of waking up, going to work, coming home, and thinking of little more than how much I didn’t want to go back to the reality that was my job. If you’ve ever heard of the phenomenon known as the “Call of the Void”, yeah, it was becoming increasingly frequent.

Thus, I moved on.

After some time away from there now, I’ve felt the urge to write again since I’ve had time to reconnect with my imagination and come down from that seemingly endless loop. Things in my personal life are still changing, and I do miss some of the people I had the pleasure of working with, but I’m in a better frame of mind to be dealing with life and reconnecting with my passions than I was. I’ve not got anything currently being penned, but I’m working on the foundation for a project now, so the future is looking brighter than it has been for some time.

Looking through my programs again and even reconnecting with this website has been like a strange trip down memory lane, but a welcome one none the less. Opening my old codices and timelines, remembering the characters and places I had planned out and intended to work with has made me eager to get back to work on stories containing them and their like once more.

I know this isn’t perhaps the big in-depth breakdown that a fan might want, and I do apologize that it isn’t. At the same time, for anyone who’s maybe disappointed that I seemingly disappeared, would such an explanation really make much difference?

I don’t think so, not really. Instead, I’m here now, I’m in the best frame of mind I’ve been in years, and I can finally feel the pull of writing once more. Thus, I’m not done yet.

Once I have some work done and proverbial ink on the page, I’ll post further updates like this. I’m not quite sure what life has in store for me in the future, but I do know this: I know what led me away from being able to connect with writing and I have absolutely no intention of ever returning there again.

Until then, I’ve got dusting and plotting to do. Also, apparently I’ve got an error to fix in Blood in the Machine over on Kindle. Oops.

~ JD.

State of the Mind: March, 2015

So, what does a couple months of progress look like in editing Project: Embers with my schedule?

A few chapters that have nearly been re-written from top to bottom. I’m not joking, the amount of scenes I have simply deleted and re-written from the ground up is either saddening or staggering.

Perhaps it’s both.

What prompted such a large amount of re-writing? I changed how the protagonist was introduced. In doing so, it set off a chain of events that radically reshaped how the story opens.

The intro starts closer to the main events, it’s got more tension, some characters were cut and rolled into others, etc. All of this simply from changing the protagonist’s intro.

Then there’s the pre-chapter articles, some story threads being removed or altered, building on the personalities of the existing characters, and more.

Editing Blood in the Machine took me some time to do, but Embers is an entirely different beast.

But what about things outside of Project: Embers?

Well, since the re-writes have mostly come to a stop, I am now beginning work on a new project to fill the gap. While I can’t say much about it yet, it is something a bit different with less emphasis on action and more on emotion.

It’s work-in-progress name is Project: Binary.

This project is currently in the planning phase, so nothing has been set in stone yet. However, it has been something that I’ve been dwelling on for some time while I’ve been editing Embers. Thus, I figure it’s time to start jotting down some details and start shaping it up.

I’ve also made a slight addition to the website. In the upper-right hand corner, you will find a small text section detailing my current status on open projects of note. For now, this lists my editing progress with Embers and my planning status with Binary.

Figured it should help keep is visible that I am actually working on things, yeah?

For now, however, the work continues. Embers trudges further along to completion, while Binary starts taking some form. I am eager to see the final state of the former, all while looking forward to crafting the latter.

Until next time, however, have fun.

~ James.

State of the Mind: February, 2015.

It feels like it’s been awhile since I wrote a “State of the Mind” address. Let me check and see when the last one was.

June, 2014

… Well, that was unexpected. I honestly didn’t think it had been that long ago that I wrote one. Then again, I could simply be thinking of the last time I thought about writing one.

Sod it, let’s get on to the new one! To the numerical list of topics!

~

1: I re-made my old LinkedIn profile. No, I’m not sure why, but I did. It’s over here if you want to connect to it.

2: Project: Embers is on-going, though taking some sweet time to get much of anywhere. I’ve basically had to delete the entire intro and rewrite it, so that’s fun. On the other hand, it gets moving faster and the characters feel more natural.

That’s the problem with being like me and having an issue with introductions. Everything doesn’t feel ‘real’ yet, so the end result is always going to be remarkably different. At least now, the characters feel more refined and defined, so things flow easier. It’s also giving me the chance to double-back and fix a lot of my earlier inconsistencies.

As for what how much work remains to be done to the overall draft, I have to A: re-write a ton of scenes, B: delete a small number of characters while making others more prominent, C: change existing characters to fit more suitable roles. That’s all on top of the normal grammatical sweeps and such.

3: I have a new nightly schedule. After dinner, I sit down and write 1,000 words and edit a whole scene (if the scene needs a re-write, they combine). Then, I get to relax and play around or watch stuff. Afterwards, before I hit the sack, I read a short story. Found a couple good ones so far thanks to Apex Magazine, and will probably make a list of some good finds once I have a few titles to add to it.

4: I’ve been checking out the Aeon Timeline software. When I make fictional worlds for sci-fi or fantasy, I constantly dip back and start mapping out the history to make the ‘current day’ story flow better and have reference material. I’ve been using Scapple, Scrivener’s sister program for mind-mapping to do it until now, but it just doesn’t work well.

I know some people have recommended a couple free alternatives, but it comes down to interface for me. Aeon seems to flow well and come to me intuitively, so it’s working rather well. Overall, I’m regretting not looking into it after my first two NaNo sprints where I had coupons, since I will be buying a license.

5: Also in regards to Project: Embers, I am starting the hunt for some cover art. I can’t say much has tickled my fancy yet, but we’ll see if anything comes up between now and when the cover becomes a big sticking point. As tempting as the allure of an illustrated cover is, I don’t exactly have thousands of dollars to throw just at cover art alone.

6: I am currently kicking around some ideas for other stories to write. I’d like to get more works both in publications and on the Kindle marketplace, so I am trying to figure out where I stand with what I have and what exactly to do with it. Time will tell, but if anyone has some feedback, I’d love to hear it.

7: Homeworld Remastered is coming out at the end of the month. No, this isn’t writing related, but the Homeworld series is literally my favorite in all of gaming. 15 years later and nobody has made a sequel or game of its type that is even close to as good. I am literally bouncing with glee at the chance to play it again, especially after so much time has passed.

To me, the series was masterful in its storytelling due to the simplicity and purity of the story, combined with perfect dialogue and musical score. Even the gameplay mechanics (persistent fleet, the difficulty, need to harvest everything you can) add to the emotional drive of the story.

Homeworld, to me, is an all-time classic that truly does deserve this remaster. I am eagerly looking forward to playing it, and might even be letting this schedule slip for a few days while I dive back in with the fleet.

~

So, that is where things are at the moment. Progress is being made, though there is a ton to go. I’ll be trying to stay a bit more active on the feeds, though my nose will likely either be buried in my own work, another writer’s material, or chilling off in a game. Either way, we’re moving forward which is especially important after such a lax last year.

Until the next update, however, I’ll see you ’round.

~ James.

State of the Mind: June, 2014.

… *sharp whistle*. It’s been a stupidly long time since we did a State of the Mind address, hasn’t it? Well, let’s crack some knuckles and get on with the show.

~

So, what has been happening? Well, I got out of my self-induced lull and have been busting keyboard keys trying to get new works out there. Enough so that it’s actually beginning to drive me insane with the workload.

Back on May 18th, I began work on the new version of Under a Falling Sky. I set a deadline of having (at the very least) the first 60,000 words of a first draft done by July 1st. To help track it, I wound up making spreadsheets and everything to help it along.

I’ve been, for the most part, keeping steady with the estimated requirement (1,364 words-per-day). There have been scenes that have slowed me down to a crawl, or nights where other things wound up interfering with the time I set aside for writing. At the same time, there have been weekends and days where I can make up the difference. Thus, I am still on-track to have that first 60,000 done on time.

Why 60,000 words though? A novel is classified as starting at 50,000 words, with average sci-fi novels running an average of 80,000-100,000 words. I figured that if I could get above the minimum done by July 1st, I would be on solid ground.

At the same time, while writing it, I’ve been making notes about scenes and characters to add, dialogue and interactions to better show off, or even marking where existing scenes will need severe re-writes.

Words I am living by.

Words I am living by.

Now, why July 1st? Well, that actually leads into some news that I am excited to talk about. In the next couple of months, a flash-fiction story of mine that was accepted by Fireside Fiction Company will be published in an upcoming issue. I’m still working on the exact date (I had originally heard the July issue), but I will let you all know when it comes time for release or as it becomes available.

I wanted to make sure I had something well on the way to being roughly completed by the time that story releases. Try to capitalize on any hype and all of that, show that there was something on the way and that I wasn’t entirely sitting around on my ass.

What this schedule has done is obliterate any and all free time I had. Days are spent at the day job, I squeeze in about an hour of R&R, and then I move straight on to writing through the night. It’s tiring, and it’s made me appreciate weekends all that much more (cut out the day job part for a couple days, more time for R&R), but I can’t deny the progress that has been made.

I’m slightly behind where I should be at the moment, sitting at 25,000 words when I should be at 26,000. Over the span of (roughly) 2.5 weeks, I’ve managed to pen half of the bare-minimum for a novel draft, which is good progress in my mind.

However, the progress doesn’t stop there. I am also currently working on a piece of flash fiction for another magazine submission. I have the story mapped out in my head, though I will likely have to cut parts off like it’s going out of style to condense it to fit (1,000 word-cap). I am looking forward to seeing how that goes, but if nothing else, I want it out of my head and onto paper.

What this all has done, outside of create a mountain of work, is limit my time for entertainment. Lone Survivor, which I saw in theaters and loved, came out and I haven’t had a chance to see either it or RoboCop yet. I’d normally watch it this weekend, but I am reserving that time for gaming and watching Edge of Tomorrow.

As far as gaming goes, I have a back-log of games consisting of A) more WildStar, B) more Watch_Dogs, C) Murdered: Soul Suspect, D) more Transistor, and E) wanting to go back and play the Freespace games. Yeah, not like I’m keeping track or anything.

Now, you might have noticed WildStar on that list. I have been playing since the head-start (though only level 17 due to time limitations), and have been enjoying the hell out of it. It has its own comical, action-y charm to it that soaks me in. Well, that and the (awesome!) player housing.

If anyone reading this is playing the game, you can go ahead and add me. I am currently playing on “Orias [NA]” as Exiles. My main character is “Ashayl”, though you can add my account nickname of “Darrow”.

What can I say, I tried to keep it simple.

So yes, that’s where we’re at for the moment. I’ll keep on working on Under a Falling Sky, along with work on the other project. I’ll also try and keep my sanity with some R&R, though I really can’t promise that. Until I see you guys online (or on Nexus in WildStar), see you around.

~ James.

State of the Mind: February, 2014.

Well, this has certainly been an interesting month. Be that as it may, it’s time for the monthly State of the Mind address. So, let’s kick it off.

1) Work! I’ve been pounding out progress on a rewrite of Salvaging Life (WIP title, not final). You might now be saying, “Wait, I thought you said you were going to be working on Echoes!” In which case, you’re rather observant and correct all at once. I did say that I was going to be working on Echoes at first, but that plan has since changed.

I sat down and started to reread Echoes so I could get a feel for what I had again. Keep in mind, this story is about a year and a half old by now, so it feels ancient. Upon reading it, however, I saw how bad it seemed to be. Upon looking at it, the story felt like it needed a complete and total rewrite to bring it up to snuff. Needing that extensive amount of work ultimately placed it in the same spot as a number of other stories.

At the same time, I’d wanted to revisit Salvaging Life. Originally a short-story that was around four thousand words that I had submitted to Clarkesworld Magazine, I decided that with the recent commercial release of Blood in the Machine, maybe I could go back and check it out.

When I looked over Salvaging Life and read what I had, I could easily see why it had been rejected. It wasn’t the majority of the story, it wasn’t the characters, and it wasn’t the quality of writing. What set it back was the story I tried to tell was too confined at the length I had, and the ending felt at odds with the tone of the story.

The thing was, I already knew both of those things a month ago when I started thinking about it then. Reading it now felt like confirmation bias, but I also had some ideas of how to fix it. So, this last weekend, I began enacting those fixes by rewriting the story from the ground up.

I’m now three thousand words in and the story is feeling stronger than ever before. The characters felt good in the first version, but feel much stronger now. The pacing feels about right, though some of the tricky parts will rear their ugly heads in the later sections. At the same time, I have to do some research and treat a certain topic with some delicate attention, but it’s integral to one of the characters.

At the same time, I’ve also been working on the codex and mapping of a rewrite for Under a Falling Sky, which I am also eager to tackle soon. Who knows, maybe if Salvaging Life goes well, that might be the next project I tackle.

2) Resting! I’ve actually been rather bored recently. I’m stuck in a spot earlier on in Final Fantasy XIII-2 at a boss fight, so I have to go back and grind fights to get ahead. Not exactly my idea of fun. Instead, I played the Titanfall PC beta last night, and I have to admit that I am massively impressed with what I see.

Oh, and I have Kelly Sweet’s version of In the Air Tonight stuck in my head since hearing it in an ad for a TV show. Somebody, please help me, I’ve been listening to it on repeat in effort to try and get it dislodged, but to no avail!

At the same time, Game of Thrones Season 3 comes out tomorrow, so I know what I’ll be watching. It’ll also help tide me over while I wait for Gravity to come out on the 25th, alongside Thor: The Dark World.

Meanwhile, I’ve finished reading How to Archer, based on the TV cartoon (Cobra!). Times like these make me wonder who exactly dreams up the notion that it would be a good idea to write a book in the perspective of Sterling Archer. However, it lets me get on to reading Ender’s Game for the first time. No, I’ve never read it before, but I wanted to read it before I saw the movie which is sitting on my shelf.

3) Mental Health! … Improving, slightly optimistic. Might be in need of a good sit-down and ass-kicking soon if it doesn’t clear up.

So yeah, there we have it. Things seem to be looking up and I am slipping back into my groove with some ease, which helps make things a bit easier to work with.

~ James.