State of the Mind: March, 2015

So, what does a couple months of progress look like in editing Project: Embers with my schedule?

A few chapters that have nearly been re-written from top to bottom. I’m not joking, the amount of scenes I have simply deleted and re-written from the ground up is either saddening or staggering.

Perhaps it’s both.

What prompted such a large amount of re-writing? I changed how the protagonist was introduced. In doing so, it set off a chain of events that radically reshaped how the story opens.

The intro starts closer to the main events, it’s got more tension, some characters were cut and rolled into others, etc. All of this simply from changing the protagonist’s intro.

Then there’s the pre-chapter articles, some story threads being removed or altered, building on the personalities of the existing characters, and more.

Editing Blood in the Machine took me some time to do, but Embers is an entirely different beast.

But what about things outside of Project: Embers?

Well, since the re-writes have mostly come to a stop, I am now beginning work on a new project to fill the gap. While I can’t say much about it yet, it is something a bit different with less emphasis on action and more on emotion.

It’s work-in-progress name is Project: Binary.

This project is currently in the planning phase, so nothing has been set in stone yet. However, it has been something that I’ve been dwelling on for some time while I’ve been editing Embers. Thus, I figure it’s time to start jotting down some details and start shaping it up.

I’ve also made a slight addition to the website. In the upper-right hand corner, you will find a small text section detailing my current status on open projects of note. For now, this lists my editing progress with Embers and my planning status with Binary.

Figured it should help keep is visible that I am actually working on things, yeah?

For now, however, the work continues. Embers trudges further along to completion, while Binary starts taking some form. I am eager to see the final state of the former, all while looking forward to crafting the latter.

Until next time, however, have fun.

~ James.

First Draft: Done

It’s done.

The first draft of Project: Ember is complete, clocking in at 102,541 words. The project started back on May 18th, so this took almost exactly three months. The average word breakdown comes down to roughly 1,140 WPD.

I might have written down a bit more than I expected to.

Now begins a few days to work on Project: Warcry, but after that, some time off from the writing. A lot of TV shows, movies, games, and so on took a pretty big backseat during this project, so spending a few days to try and catch up on some of it would be nice.

Once that’s over and the editing begins, things are going to get ugly. I need to update my codex on the setting and add in my editing notes, because there’s a lot of work to do in fixing and cleaning it.

The characters have definitely come a long way as well, though it has caused some inconsistencies with the beginning scenes. Intros are always the hardest part for me, not so much the middle or end. The last paragraph or sentence can cause some hang-up for me, but that’s about it.

The characters aren't happy about their treatment.

The characters aren’t happy about their treatment.

Either way, I am thankful to be done with this much of the work. Sure, the long and ugly part is up ahead, but I look forward to seeing a cleaner piece of work come out of it.

Project: Warcry will definitely help tide me over while I work on the editing. Admittedly though, it’s a small project with a very close deadline.

So … yeah, I should probably get working on that.

Either way, one (large) step is done. Now, to move on to the next one and not have a hard time switching processes and story.

I am working on Project: Ember as efficiently as I can, but there’s a lot of work to do on it. Thus, I can’t even begin to guess at what timetable I am looking at for it. I’ll have to get some progress made in the editing process in order to begin guessing at when it might be ready for beta, let alone release.

If you’re itching for some of my own work to tide you over until some of these projects get further along, might I suggest having a gander at Blood in the Machine, or check out Reversal from last month’s issue of Fireside Magazine.

So yeah, here’s to progress. Now, off to take a mini-break for the night before working on Project: Warcry.

State of the Mind: June, 2014.

… *sharp whistle*. It’s been a stupidly long time since we did a State of the Mind address, hasn’t it? Well, let’s crack some knuckles and get on with the show.

~

So, what has been happening? Well, I got out of my self-induced lull and have been busting keyboard keys trying to get new works out there. Enough so that it’s actually beginning to drive me insane with the workload.

Back on May 18th, I began work on the new version of Under a Falling Sky. I set a deadline of having (at the very least) the first 60,000 words of a first draft done by July 1st. To help track it, I wound up making spreadsheets and everything to help it along.

I’ve been, for the most part, keeping steady with the estimated requirement (1,364 words-per-day). There have been scenes that have slowed me down to a crawl, or nights where other things wound up interfering with the time I set aside for writing. At the same time, there have been weekends and days where I can make up the difference. Thus, I am still on-track to have that first 60,000 done on time.

Why 60,000 words though? A novel is classified as starting at 50,000 words, with average sci-fi novels running an average of 80,000-100,000 words. I figured that if I could get above the minimum done by July 1st, I would be on solid ground.

At the same time, while writing it, I’ve been making notes about scenes and characters to add, dialogue and interactions to better show off, or even marking where existing scenes will need severe re-writes.

Words I am living by.

Words I am living by.

Now, why July 1st? Well, that actually leads into some news that I am excited to talk about. In the next couple of months, a flash-fiction story of mine that was accepted by Fireside Fiction Company will be published in an upcoming issue. I’m still working on the exact date (I had originally heard the July issue), but I will let you all know when it comes time for release or as it becomes available.

I wanted to make sure I had something well on the way to being roughly completed by the time that story releases. Try to capitalize on any hype and all of that, show that there was something on the way and that I wasn’t entirely sitting around on my ass.

What this schedule has done is obliterate any and all free time I had. Days are spent at the day job, I squeeze in about an hour of R&R, and then I move straight on to writing through the night. It’s tiring, and it’s made me appreciate weekends all that much more (cut out the day job part for a couple days, more time for R&R), but I can’t deny the progress that has been made.

I’m slightly behind where I should be at the moment, sitting at 25,000 words when I should be at 26,000. Over the span of (roughly) 2.5 weeks, I’ve managed to pen half of the bare-minimum for a novel draft, which is good progress in my mind.

However, the progress doesn’t stop there. I am also currently working on a piece of flash fiction for another magazine submission. I have the story mapped out in my head, though I will likely have to cut parts off like it’s going out of style to condense it to fit (1,000 word-cap). I am looking forward to seeing how that goes, but if nothing else, I want it out of my head and onto paper.

What this all has done, outside of create a mountain of work, is limit my time for entertainment. Lone Survivor, which I saw in theaters and loved, came out and I haven’t had a chance to see either it or RoboCop yet. I’d normally watch it this weekend, but I am reserving that time for gaming and watching Edge of Tomorrow.

As far as gaming goes, I have a back-log of games consisting of A) more WildStar, B) more Watch_Dogs, C) Murdered: Soul Suspect, D) more Transistor, and E) wanting to go back and play the Freespace games. Yeah, not like I’m keeping track or anything.

Now, you might have noticed WildStar on that list. I have been playing since the head-start (though only level 17 due to time limitations), and have been enjoying the hell out of it. It has its own comical, action-y charm to it that soaks me in. Well, that and the (awesome!) player housing.

If anyone reading this is playing the game, you can go ahead and add me. I am currently playing on “Orias [NA]” as Exiles. My main character is “Ashayl”, though you can add my account nickname of “Darrow”.

What can I say, I tried to keep it simple.

So yes, that’s where we’re at for the moment. I’ll keep on working on Under a Falling Sky, along with work on the other project. I’ll also try and keep my sanity with some R&R, though I really can’t promise that. Until I see you guys online (or on Nexus in WildStar), see you around.

~ James.

In the aftermath…

It’s been just over a week since Blood in the Machine launched. I think now is a good time to sit back for a second and look at how things have cracked up.

It’s been borderline chaos, what with having to set things up and reorganize things in the wake of it all. Having to get in touch with Goodreads and get my account enrolled in the author program, contact M.S. Fowle (who did the cover work) and request an Author’s Spotlight (of which I am quite thankful for and can be found here), learning the Kindle portals and tools, etc. There’s been a lot of figuring things out.

At the same time, this website has also undergone a bit of a change. The Veil‘s release announcements are gone, a section of the article pages have been trimmed down, things a bit more organized on the menu to the left, and other changes.

It’s almost like cleaning up your house, which is normally a pig-pen, when you learn your distant family is coming over. Everything’s awkward, nobody really knows each other, and the host is trying to impress everyone he can while shoving old trash under the rug.

So, how has the launch gone? Outside of being chaotic, it’s been rather interesting.

The number of copies that have been sold has been above expectations. Then again, when you set you expectations for your debut solo piece to be 2 (one for each living parent), it’s easy to be pleasantly surprised.

We aren’t breaking big numbers here, but when you factor in how I’ve joined this race (an almost non-existent following, a completely unknown name, not much knowledge to draw from, etc), it’s quite surprising. There’s even our first review on GoodReads, something that made me smile both when I saw the sign that it was there, and also when I read it.

I think, however, what I’ve learned will definitely help expedite the process in the future. I know more about how and who to approach for artwork, edits, and so forth. The only thing that should be holding me back should be my own pace.

This doesn’t mean that I will suddenly break out and start shoveling half-baked stories out into the Kindle marketplace, don’t worry. I’m someone who gets incredibly paranoid about whether a story is good enough to stand on its own.

As for what’s next on the writing list, we’ve got the continued chapters with The Veil, and I am making headway on Beyond the Rift, though I hold some doubts on it.

With The Veil, we’re getting closer to the end, something for which I am thankful for. It’s not that I hate the story as a whole, it’s more that I see an insane amount of ways that it should have been designed differently. This version of it will definitely not be the final form of it, a re-write will be on the list of things to do.

Given how broken and fractured it feels, hiding it on the website for some time after it ends is a tempting prospect. I’m not entirely sure if I will or not, so if you want to voice your thoughts on it, go ahead.

As for Beyond the Rift, it’s definitely a first draft. There’s some fluff that needs to be cut out from what I’ve written, of that I’m sure. However, I think the foundation for a decent story is there, so it’s just a matter of trying to pry a good story out of it. It’s definitely not in nearly as bad of shape as The Veil is in.

For other stuff besides those two, I am actually looking at Salvaging Life, my former submission to Clarkesworld. Since it’s free of any word limit, I have some ideas of what I want to do to it. I’m going to start jotting down some notes to remind me, but I’m curious to see what I could do with it.

Firs thing I could do would be finding a better name. After that, expanding it drastically so I could make the plot grow and feel more natural. Maybe it’s just me coming down from the release last week, but it feels like the kind of story that Blood in the Machine started out as. That in mind, it makes me wonder if I can grow it into something more, something akin to how BotM came out.

Before that, however, a friend of mine has pointed out a couple continuity errors with Blood in the Machine that I will see about getting rectified with his help. After they are dealt with, I’ll upload the new version of the story as a soft-update on Amazon.

Once that is all said and done with, it will be back to the grind. I had let my writing schedule slack just a bit due to the release week and relaxing from it, but I’ve gotten back on track. 500 words a night at a minimum is a fairly easy goal to hit, yet it keeps me productive with time on my hands.

We’ll see how it all shapes out, but I’ve definitely got my hands full for a while. Then again, given how my mind spins things and how I work, I’ll have my hands full for another twenty years. Until the next time, however, enjoy the show.

~ James.

Releasing the machine, and the days to come.

It’s finally happened. You all knew it was coming, that you all should have run in fear, but you didn’t. For some reason, you crazy people actually stuck around.

I’ve gone insane Blood in the Machine is now available on the Kindle store.

Yup, that’s right, I spent all weekend (Literally all of it. Where did the fun go?) working on the post-production for this piece. Now it’s ready and available for everyone to take a look at, so my stressing can begin.

Want a look at the overview and cover, yet don’t want to click the store link? Fine, I’ll oblige.

“The year is 2022. Poverty has run rampant in the aftermath of war. First-world nations now receive support from various aid groups. In the middle of the chaos, cybernetic augmentation has become a reality.

In trying to find a way to help support his wife, NYPD officer Alex Rowan signs onto the police security detail for the head of the world’s largest cybernetics corporation. Over the course of his week-long escort detail, his simple assignment becomes a challenge that will test how far he will go for his wife.

The first solo piece published by James Darrow, Blood in the Machine is a novella of 18,500 words in length.”

Cover art for "Blood in the Machine".

Cover art for “Blood in the Machine”.

There we have it – my first solo, commercial release. Sure, we’ve had the odd short story or two before, but this is entirely different. This marks the first time I’ve ever went off on my own and done something this massive as an actual release, both in size and in behind-the-scenes work.

At the same time, I thought it best to limit myself to something smaller than a full-blown novel. It helped focus all of the back-end work and limit costs, yet will hopefully have given me something solid to build a foundation upon.

With this release will also come some changes to how this website will flow and operate. Release announcements for chapters of The Veil will be taken down and no longer uploaded. If there is a delay in chapter postings, it will be over social media.

In short, as much as this place could be described as a blog to most people, I still want to keep it relatively well organized and clean. That means cutting some of the fat and being better about structuring the articles.

What will I be working on next, you ask? I am still working on Beyond the Rift, a scifi novel that I began in November and have made good headway on. It seems like as good of a place as any to focus on, and given the amount already done, it makes the most sense.

At the same time, I’m going to have to try and spread the word that Blood in the Machine is now a real thing that people can sink their teeth into. You know, without becoming a walking, talking billboard.

So there we have it, folks. Please, feel free to check out Blood in the Machine and help spread the word. Since this is entirely new territory to me and I’m an unknown element, I would appreciate all the help and support I can get.

I’ll be keeping busy, don’t worry about that, so the next piece shouldn’t be overly far out. Plus, given the things I’ve learned and setup with this piece, it should be smoother sailings from here. Until next time, however, I hope you enjoy the story.

~ James.