The spark.

It’s been awhile since I actually sat down and talked about my process as a writer, hasn’t it? Well, how about we take a step back and look at the one process that a lot of non-writers always ask.

“How do you get your ideas?”

It’s such a simple question, isn’t it? Yet, despite its simplicity, it’s a very loaded question that we have to even ask ourselves. So, when I begin working on a new project, what do I start with when I begin to brainstorm an idea?

A single image.

That’s right, I’ve had entire projects and everything spring to mind due to just one single image in my head. Everything grows from the roots that the image plants, ranging from the beginning to the end. Characters, worlds, etc, they all come from that.

Take for example, my current NaNo project. It features an Air Force pilot testing an FTL drive for NASA, but he gets sent to the other side of the galaxy when it goes awry. To get back to Earth, he integrates with an alien fleet that is essentially the last survivors of their species, and becomes a pilot for one of their gunships on the journey home.

Where did the idea for this story come from? What image could I conjure up in my own head that bred this story concept? I had the mental picture of a squad of infantrymen in a scifi setting, while a VTOL gunship flies in, hovers above them, and begins opening fire on the hostiles attacking the infantry squad.

That single image then begins to raise questions in my mind. Who’s fighting on the ground, and why? Who are they fighting against? What kind of man is the person piloting the gunship? Is he alone in there, or does he have a gunner? Is that ship limited to just the air, or is it capable of fighting in space?

Questions like those arise, and as I imagine answers that sound interesting, I start putting them down as possible story elements. The squad on the ground? Aliens, because they’re trying to protect the last pockets of their species that remain. Who are they fighting? Machines that were built for war by a race that is now extinct and can no longer hit the ‘Off’ button.

Questions and answers continue, with the answers constantly breeding more questions. Eventually, I then wind up at a point where there is a web of details, all explaining different aspects of the story and its elements. With that web, I then begin to piece together a story, figure out who the characters are and what they’re like, find the type of feeling I am aiming for, etc.

It is a long process, but there eventually comes a point where I sit back and look at the overall picture. Seeing who the characters are and what their motivations and weaknesses are, finding the subtle messages one might be able to interpret, and so on. At that moment, I either realize that it still needs more work and refinement, or that I am on to something and need to start penning it.

The thing is, the forming and creation of ideas doesn’t end there. I could be in the middle of penning the story and an idea will strike of a plot point or a new character will strike. Hell, I just had an epiphany about one of my character’s fate in my NaNo project today, and I’m already well into writing it.

Even all the way into editing, one can have a brand new idea that spices up the story, or even cleans it up. For Blood in the Machine, I wound up actually cutting an antagonist because he wasn’t fleshed out nearly as well as he should have been, and there wasn’t a way to make it happen.

So you see, the idea of creating a story doesn’t come all at once. There are few moments where something of depth and meaning will strike in one swoop. Instead, the process of creating a story exists all the way into editing your first draft and even later.

Anyways, just thought I’d let out some “behind the scenes” info, and maybe add a spotlight as to how I work on a story. I hope you find this insightful or intriguing, and might have learned something here. If you’ve got your own process that differs from my own, feel free to share and let us know. Until then, have a good one.

~ James.

Vacation! Woo!

Alright, not your typical vacation. There will be no palm trees and beaches, deep forests and glades, or even high altitudes and snow. Instead, it’s a project-vacation.

What am I blathering on about? Well…

For those of you who follow me on G+, you’ll maybe know that I had a certain bit of a meltdown (okay, not THAT drastic) yesterday in this post. Basically, I’m hitting one of the downer-moments with The Veil, to the point where writing it is laborious. If I am not enjoying writing it, you’re likely not gonna enjoy reading it.

So, following some advice, I am taking a month-long vacation from the project. Gonna catch some fresh air and work on other things, and I actually have two in mind. First, I am gonna try and wrap up the beta notes on Blood in the Machine (gonna stick with that name). After that point, it will be ready to head out for editing and such (gulp).

Second, I am gonna start work on a new Scifi piece. I have a concept in mind, and am actually very curious to see where I can go with it. Thus, while I am tidying up BitM, I am gonna start drawing up a map of how I can make this new Scifi piece work and get a rough idea of how the story and characters will flow.

In other words, it’s a working vacation, allowing me to catch my breath and focus myself on something new and creative, rather than wallowing in an anxious and slightly depressive mentality I currently am in with The Veil. Hopefully, it will allow me to smooth some things out, get some creative freedom spent, and come back to The Veil with renewed eagerness and ambition.

When will this begin, you might ask? What about tomorrow’s chapter that you’re expecting? It’ll still come, don’t worry. It’s mostly complete, I just have to deal with some polishing and finishing touches. After that, however, the next chapter will arrive on October 22nd.

I win by catching some fresh air. You guys win, in the long run, with another couple of stories much further along than they would be otherwise. Everybody wins, even if there’s a slight delay in how long it takes for your next fix of The Veil.

… Well, unless you’re a rabid junkie for The Veil. In that case … well, you don’t really win. Oh well, somebody has to lose for somebody to win, right?

– James.

The State of the Mind: September 2013.

Another month, another “State of the Mind.” You know what to expect from these by now, don’t you? If not, it’s simple: I rant and ramble about the things I’ve been thinking about, doing, or being entertained by, all to supplement me jabbering about the writing.

Any questions? No? Alright, let’s get to it.

First up, work-wise. The Veil is continuing on well after the recent bump into a bi-weekly upload schedule, rather than the weekly release. I personally think the last chapter was also a bit more improved because of it. The views have also been not too bad as well, so I can’t complain. However, leave it to me to not be satisfied with that amount of info. Instead, below, I’ve created a straw poll to try and get people’s thoughts on it.

If you want to participate in the poll, just click this link. It’s simple, it’s easy, and it scratches an itch of mine.

As for stuff that isn’t The Veil, there’s definitely a lot of things in the line-up. Getting back to work on Blood in the Machine is in order. At the same time, I am still frothing to sink my teeth into Dark Stars, but there’s plenty of time before that becomes a priority. I am just itching to write something new, however, and I’ve even had an idea hit me that I’d love to test.

The idea I actually want to try is a bit of a Sci-Fi horror story, though I don’t know how well I’d pull it off. It’d be more of a psychological horror attempt, using allegory about the research and creation of highly destructive weapons. Again, I have no idea how well it would turn out, but there’s also a lot of other projects to wrap-up between now and then.

On the social end, I’ve been on a bit of a silent-stretch on Google+, so I am working on changing that. At the same time, i installed and linked up Janetter for my PC and my phone, so my Twitter has been getting more organized so I can use it effectively. It’s all about that connection and such, so I may as well try and actually get connected.

On the media front, I’ve been on a bit of a binge. I finished two books (World War Z by Max Brooks and Andromeda’s Fall by William Dietz), watched three movies (World War Z due to Amazon Instant, Star Trek: Into Darkness, and Silent Hill Revelation), and finished playing through Lost Planet 3.

Both the books were spectacular, with my especially loving Andromeda’s Fall. An interesting book, even if somewhat simple in concept, that had great characters and a good idea for battlefield detail. I’ve heard that Mr. Dietz intends to turn it into a trilogy, so I am rather looking forward to future runs with it. It is, as well, an exemplary showcase for how a lack of abundant visual description can help the mind create its own mental image for what you’re reading, something I believe I need to learn to adopt better.

Movies-wise, it’s a mixed bag. I thoroughly enjoyed both the novel and the film of World War Z, even if there are flat-out contradictions to the overall story including the fact that the entire film story doesn’t happen. But hey, it’s still an enjoyable zombie film, and I personally believe it’s one of the better films of the genre.

ST:ID was better the second time around, I’ll give it that. It’s an enjoyable SciFi action movie, but not a good Star Trek film. Then again, we’ve never really had a “great” Star Trek movie, so that doesn’t mean much. Silent Hill: Revelation, however was … it was an okay horror movie, maybe even a decent one, but it’s not a good tie-in to the series. Just as well, the later games in the series haven’t been good tie-ins either, so not much has changed.

As for Lost Planet 3 … ugh. I like the Lost Planet series, I even really enjoyed the emphasis on character and story in 3. However, for all of you developers out there, please do me a favor: Optimize your damn game before you release, okay?

In this one’s case, I’m one of those guys who has a fancy headset that emulates surround sound. For a guy like me who can’t use speakers without disturbing someone, it makes everything better from watching movies to playing games, even listening to music. However, LP3‘s movie files did not mesh with that surround sound what-so-ever, so every time a movie would pop up, either the game would crash or I’d have to do some dumbass dance between Windowed and Fullscreen mode.

I only found out about three-quarters of the way through that my headset was causing the conflict, so I had to swap it out for one of my older headsets. All the crashing, window-dancing, and instability really destroyed my ability to get into the game for those first three quarters, then being forced to use inferior hardware on a modern title ruined my experience for the last part. It’s a shame too, because I actually really enjoyed my time with LP3. Once they get it patched and fixed, I’ll probably go back and replay it.

I’ve also been playing Final Fantasy XIV on-and-off, really enjoying the time I spend with it. If you’re playing it as well, I am playing on the server “Coeurl”, and my character there is “Vaerys Dirion”. Currently in the high-teens now, looking to work up the tradeskills before I take my main class a bit higher.

Well, with all of that said, I’m still wide awake and some of my work is calling. Time to get to it. I hope you lot have a good rest of the weekend, and I hope to hear from you all soon.

~ James.

The State of the Mind: August 2013.

It’s been quite a wild ride for the last month or so. Kinda thinking a monthly “State of the Mind” might be a nice thing to throw together. Gives plenty of time for some new and interesting stuff, yet not spam people’s emails and social media filters.

What’s been happening, you ask? Well, let’s go down the list…

1: I am redesigning the way that people get notified about my posts on Google+. If you follow me over there and have no idea what I’m talking about, give this post a quick check.

2: Work continues on Blood in the Machine, which might be getting a new title. Something simpler and, admittedly, more story-focused. The story itself, however, has had entire new scenes added, thousands of words in new dialogue and details, and has had quite a few of the beta notes taken into account. That said, the work still goes on with it. I am eagerly awaiting the point where I can read my own finished version.

I am quickly approaching the point where I have to start considering my options for editing and cover art. I do know a couple approaches for the editing, but the cover-art aspect actually has me quite beat. I’ll start doing some more research as time goes on, but it’s definitely going through my head.

3: The Veil … yeah, there’s definitely some problems abound with this one. While I’ve yet to hear back from anyone in regards to pacing, it still remains a concern of mine. I still love the story in my head, but it feels out of place as I put it on paper.

I know that if I went back and reworked how it opened, I would have started it much, much later on than it did. That doesn’t mean, however, that I will be abandoning the story. No, I won’t leave the story half-done or abandoned or anything like that. Instead, I’ll write it through to completion, then take a damn chainsaw to cut and trim it before reworking it into a far more coherent version.

Every first draft is shit, right?

You lot said you wanted something episode, so you’re getting it. It just happens to also be a rather transparent example of the Work-In-Progress period of a piece. For all of you non-writers out there that are reading the series and this article, think of it like a learning experience.

If I went back in time, I doubt I’d honestly stop the project from starting even if I could. Instead, I’d have just done it smarter, and perhaps rebranded it less as an episodic piece and more as an “inside the writer’s workload” project.

4: As far as gaming goes … damn, this week is gonna kick my ass. Between Saints Row 4, The Bureau: XCOM Declassified, Splinter Cell: Blacklist, and my recent foray into State of Decay, there’s a ton to go around. I’ll probably also post up some “My thoughts on …” articles about a couple of them, so there’s something for ya.

5: For something that isn’t digital, however, there’s health. As some of you might be aware, I recently made a comment on Google+ about my level of fitness. From there, I started changing my eating habits and started working out, and there’s already been results.

I started this whole thing out weighing 242 Lbs at 5’5″, none of that being muscle mass. My main diet, at that point, consisted of frozen foods, crackers, and soda. Yeah, not exactly fun to admit, but it needs to be said.

Since then, I’ve started cooking real food after having cut all frozen food from my diet, and have slowed down on the soda consumption, replacing it with more water and some Gatorade (not the best, I know, but it fills a craving and is better for ya). Now, I’m down to 234, am feeling more physically fit (still dismally bad, but an improvement nonetheless), and have had to tighten my belt a couple more notches.

What’s my secret? I cut down on my portions, I replaced M&M’s and crackers with yoghurt and apples, and am eating chicken made with dry rubs instead of boxed, frozen pizzas. Throw in some water, a bit of exercise every other night at the minimum, and it’s actually been surprisingly effective.

No massive diet overhauls, no P90X, no insanely priced gym memberships, nothing like that. Just a bit of sensibility and shame, along with the voice of a lovely sounding English woman as the straw that broke the camel’s back.

So yeah, that’s where I’m at physically and mentally. Just thought I’d air out some thoughts and let you folks know where things stand and address some topics.

~ James.

The State of the Mind – July 30th, 2013.

Here we are on this Wednesday-eve. ‘Tis the day before another segment of The Veil goes live, I’ve been alone with my thoughts for awhile, and now I wish to talk about them.

Ready? Well, I am, so on we go.

We’ve been at The Veil for more than a few weeks now, quite a bit of progress has been made, but there’s still plenty to go. The problem is, that kind of statement can be made for more than a few projects. Looking at the sidebar, I’ve got seven projects that are currently open and in some form of work.

Seven. Let that sink in for a moment, if you please.

Somewhere along the line, I decided to open more cans of worms than I could sustain. Now, at this point, it’s time to start closing some of them. Let’s face it, there’s not enough room for these current projects, let alone any more that arise.

Where do we begin? Well, let’s break it down.

  1. The Veil: I’ll keep writing for this story at its current rate. The ball is rolling and the action is flowing now, so why interrupt that and put it on the back-burner? Hell not even any good reason to slow down on the upload rate at this point.
  2. Blood in the Machine: This story is a bit of a priority for me. The writing is done and beta reading notes from Susan Miles are in, so it’s time to apply that effort. After the notes are applied, I’ll need to get it looked at for editing (might do an editing-trade for that, or open talks with RJ Blain) and getting some cover art put together (no real idea where to start here). After that, it will likely become my first upload to Amazon. Yeah, that much hope and belief in this story.
  3. Salvaging Life: Another story that I have big hopes for but have had to hold on for awhile. After Blood in the Machine is finished and goes out to Amazon, this will be the second one that gets the “wrap-up treatment.” I’ll expand it from its current size restraints in order to flesh out some sequences and events more, so there’s still more creative work to be done. After that, it’s beta reading, editing, and cover art.
  4. Under a Falling Sky: This story, sadly, has had to take a bit of a back-burner due to the work on The Veil. Once more projects get closed and finished, I’ll be able to return my efforts to this story. It’s barely even been started since the re-write was optioned, so there’s a lot of work to go before this story even gets its first editorial do-over.
  5. Echoes: Susan has volunteered to take a look at this story as well, so I am waiting to hear here thoughts on this one. Her schedule is rather full which actually helps since it’s a bit of a lower priority to me than a few other projects. After she gets a look at it and gives some notes, it’s up to editing and cover work.
  6. Guns of Asgard: I’m still torn on what to do with this story. I’ll likely pursue seeing it all the way through, I just need to get in the right frame of mind to deal with it. It’s kind of odd enough that it needs its own form of mentality to work on.
  7. The elephant in the room, the Dark Stars universe: I really want to sink my teeth into New Horizons, the starting series in the Dark Stars setting. The problem is, I want to start off my solo-stint with a smaller bang, take in the feedback I hear from it, grow from there, and then work on it. Why? I’ve got, thus far, eight books in mind for the Dark Stars setting, and it could easily grow from there. The last thing I want to do is start off with something that long and drawn out, only to have its start-up be shaky and unsteady compared to what would come later. Thus, the earlier mentioned works take a higher priority for the time being.

So yeah, that’s what things are looking like. Soon enough, I’m going to have to go out and start looking for more outside help in the form of artists and editors. Believe me when I say that I am a little shaky about that thought since I have very little idea on where to start. I do have a few options in mind, however, so I’m not entirely lost.

Well, not that all of those thoughts and details about what’s to come are out in the open, it seems a bit more stable of a plan. Now to just get to work and make it happen. Until then, I’ll see you lot tomorrow when the next chapter of The Veil goes live.

~ James.