Tough news on the YouTube front.

Well, fuck.

For all of those you might not know, I have been a longtime viewer of popular YouTuber “TotalBiscuit” and his content, even dating way back to the WoW Radio days.

In April of last year, he dropped the news that he was suffering from colon cancer and would be undergoing treatment. Fast-forward through chemo-therapy and other forms of treatment where, in May of this year, he was declared cancer free.

Much rejoicing and cause for celebration, right? Until now, yes.

This week, he went back in for a routine CT scan to check on his condition. Today, he has announced that while the cancer hasn’t returned to his colon or bowels, he has spots on his liver. Doctors are saying they are inoperable and are giving him an average of 2-3 years life expectancy.

He has vowed to keep fighting, saying, “Fuck this stupid disease. The average is going up after I’m done with it.”

This is bitter news for me, since cancer has claimed two relatives and two pets from my family in the past five years. That said, I am holding out hope that TotalBiscuit will stay strong and fight on for as long as he draws breath. The man is nothing if not incredibly stubborn and resilient.

Advancements in medical science are continuing rapidly, hopefully opening up some options for TB’s treatment.

In times like this, I am reminded of a poem by Dylan Thomas that many are familiar with.

Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Though wise men at their end know dark is right,
Because their words had forked no lightning they
Do not go gentle into that good night.

Good men, the last wave by, crying how bright
Their frail deeds might have danced in a green bay,
Rage, rage against the dying of the light.

Wild men who caught and sang the sun in flight,
And learn, too late, they grieved it on its way,
Do not go gentle into that good night.

Source: https://www.poets.org/poetsorg/poem/do-not-go-gentle-good-night

My continued support will remain with John “TotalBiscuit” Bain, aged 31. My best wishes also go out to him and his family.

My thoughts on: Destiny.

“Masterful game-making” – The Escapist

“Activision and Bungie have a massive new hit” – Variety

“A Thrilling new franchise” – USA Today

“A more ambitious game than anything that has come before it” – Forbes

All of these glowing endorsements come from Destiny‘s own launch trailer. Now that the game has been out for a little time now, it’s time I gave my thoughts on the game’s narrative and voice-over.

Before I begin, do note something. I am only talking about the voice-over and story aspects of the game. If you want reviews for the rest of the game and its mechanics, I’d advise checking out the myriad of other reviews including Angry Joe, IGN, etc. I found the game to be slightly above average, though kind of addicting simply because of the loot.

Now, onto the show!

For those unawares, Bungie (the developers) were the founders of the Halo series. They bought themselves back from Microsoft and were brought into Activision’s fold to make Destiny.

With Halo as your previous works, that sets a pretty high bar. Right? Sadly, Destiny disappoints.

First off, have you seen the list of voice-actors in this thing? Peter Dinklage (Tyrion in Game of Thrones), Bill Nighy (Viktor in Underworld, Davy Jones in Pirates of the Caribbean), Lauren Cohan (Maggie in The Walking Dead TV show, Bela in Supernatural), Claudia Black (Aeryn in Farscape, Morrigan in Dragon Age), Nathan Fillion (Come on, do I really have to list his credits?), etc.

Awesome stuff, right? Too bad the vast majority of all the voice-acting feels soulless and void of life. That’s also just for what dialogue their characters actually speak, but I’ll get back to that.

The back-story is this…

Mankind has gone to Mars and made contact with this giant orbiting sphere that’s called “The Traveler.” Due to the things it teaches us, Mankind has a golden age in which Venus becomes a Garden-class world, Mars is settled, etc. AKA: Lots of good things happen.

Then, “The Darkness,” comes in and ends Mankind’s golden age and nearly destroys us. You are brought back from the dead to be a Guardian by your “Ghost” companion, an AI fragment of The Traveler voiced by Peter Dinklage. Upon your resurrection, you’re tasked with trying to push back against alien species fighting Mankind’s remnants.

And that’s the story as a whole.

No, seriously, that’s it. There’s a final boss, but there’s no real build-up as to even who or what it is. As I’m finishing the campaign, I’m feeling no more remarkable than when I started and, even worse, I’m left wondering what I even accomplished across this entire campaign.

This confusion is further expanded by questions that are left unanswered. Our Ghost tells us that we’ve been dead for a very long time and are going to see a lot of things we won’t understand. After that, we’re never actually told anything to bring us up to speed and get us informed. There are multiple moments like this throughout.

What doesn’t help this problem is the fact that, with what lore and background info that is actually there, over half of it isn’t actually even in the game.

As you play, you collect grimoire cards which give you snippets of lore and background info for the missions, the setting, and the universe’s history. Where do you view the lore from these cards? On Bungie’s website or phone app.

You read that right. Well over half the game’s background lore and even some mission briefings aren’t even in the game, they are on a website you won’t visit or a phone app you won’t want to install. You have to go ridiculously out of the way (and game) to get the big picture.

Even then the picture isn’t anything close to complete. There are holes in information all over the place, likely to be filled by expansion packs. Except, isn’t it a bit ludicrous that we’re hoping that we can buy expansion packs just so we can get an idea as to what is even going on or why we should care?

The voice-actors in that list above? They barely get a few minutes each with the exception of Dinklage. What’s worse, a number of grimoire lore entries have dialogue from their character in text-form that isn’t in the game. Worse yet, there’s more dialogue for those characters on those cards than there is in the actual game.

A nice example of this is a story that Nathan Fillion’s character tells as if he’s around a campfire. It was an interesting story, and when I was done reading it, I found myself craving the chance to have it in the game and actually voiced. You have a large list of good actors in your cast, squeeze some performances out of them and actually use them.

Bungie attempts to disguise their lack of story with subtle references in names and hinted concepts, leading you to think that the shallow pond is actually much deeper and you just don’t quite get it. Worse yet, to see it, you have to leave the game entirely in order to try and understand it.

Seriously, remember Mass Effect‘s codex? I wasted hours with the entries in that damn thing. You can’t tell me you couldn’t add a codex menu, an archive in your tower-base, or some bloody voiced comm-chatter.

In respect to the game’s narrative and delivery, Destiny is woefully lacking. It is a shallow experience that leaves me baffled at just how lifeless it feels.

From the people who brought us compelling adventures in the Halo series, filled with memorable characters who had more than their share to say, we’re left with Destiny. This new title is filled with no narrative substance that is left even emptier by soulless performances with only one or two exceptions (Lauren Cohan’s “Exo Stranger” stands out to me, though only from the two cutscenes she’s actually in).

Is Destiny the “massive new hit,” and “masterful game,” we’ve come to expect? No, it’s not. It had its sights set on a larger target, but it failed to suck me in and left me feeling like I could literally have grabbed any other shooter and played that.

State of the Mind: June, 2014.

… *sharp whistle*. It’s been a stupidly long time since we did a State of the Mind address, hasn’t it? Well, let’s crack some knuckles and get on with the show.

~

So, what has been happening? Well, I got out of my self-induced lull and have been busting keyboard keys trying to get new works out there. Enough so that it’s actually beginning to drive me insane with the workload.

Back on May 18th, I began work on the new version of Under a Falling Sky. I set a deadline of having (at the very least) the first 60,000 words of a first draft done by July 1st. To help track it, I wound up making spreadsheets and everything to help it along.

I’ve been, for the most part, keeping steady with the estimated requirement (1,364 words-per-day). There have been scenes that have slowed me down to a crawl, or nights where other things wound up interfering with the time I set aside for writing. At the same time, there have been weekends and days where I can make up the difference. Thus, I am still on-track to have that first 60,000 done on time.

Why 60,000 words though? A novel is classified as starting at 50,000 words, with average sci-fi novels running an average of 80,000-100,000 words. I figured that if I could get above the minimum done by July 1st, I would be on solid ground.

At the same time, while writing it, I’ve been making notes about scenes and characters to add, dialogue and interactions to better show off, or even marking where existing scenes will need severe re-writes.

Words I am living by.

Words I am living by.

Now, why July 1st? Well, that actually leads into some news that I am excited to talk about. In the next couple of months, a flash-fiction story of mine that was accepted by Fireside Fiction Company will be published in an upcoming issue. I’m still working on the exact date (I had originally heard the July issue), but I will let you all know when it comes time for release or as it becomes available.

I wanted to make sure I had something well on the way to being roughly completed by the time that story releases. Try to capitalize on any hype and all of that, show that there was something on the way and that I wasn’t entirely sitting around on my ass.

What this schedule has done is obliterate any and all free time I had. Days are spent at the day job, I squeeze in about an hour of R&R, and then I move straight on to writing through the night. It’s tiring, and it’s made me appreciate weekends all that much more (cut out the day job part for a couple days, more time for R&R), but I can’t deny the progress that has been made.

I’m slightly behind where I should be at the moment, sitting at 25,000 words when I should be at 26,000. Over the span of (roughly) 2.5 weeks, I’ve managed to pen half of the bare-minimum for a novel draft, which is good progress in my mind.

However, the progress doesn’t stop there. I am also currently working on a piece of flash fiction for another magazine submission. I have the story mapped out in my head, though I will likely have to cut parts off like it’s going out of style to condense it to fit (1,000 word-cap). I am looking forward to seeing how that goes, but if nothing else, I want it out of my head and onto paper.

What this all has done, outside of create a mountain of work, is limit my time for entertainment. Lone Survivor, which I saw in theaters and loved, came out and I haven’t had a chance to see either it or RoboCop yet. I’d normally watch it this weekend, but I am reserving that time for gaming and watching Edge of Tomorrow.

As far as gaming goes, I have a back-log of games consisting of A) more WildStar, B) more Watch_Dogs, C) Murdered: Soul Suspect, D) more Transistor, and E) wanting to go back and play the Freespace games. Yeah, not like I’m keeping track or anything.

Now, you might have noticed WildStar on that list. I have been playing since the head-start (though only level 17 due to time limitations), and have been enjoying the hell out of it. It has its own comical, action-y charm to it that soaks me in. Well, that and the (awesome!) player housing.

If anyone reading this is playing the game, you can go ahead and add me. I am currently playing on “Orias [NA]” as Exiles. My main character is “Ashayl”, though you can add my account nickname of “Darrow”.

What can I say, I tried to keep it simple.

So yes, that’s where we’re at for the moment. I’ll keep on working on Under a Falling Sky, along with work on the other project. I’ll also try and keep my sanity with some R&R, though I really can’t promise that. Until I see you guys online (or on Nexus in WildStar), see you around.

~ James.

State of the Mind: February, 2014.

Well, this has certainly been an interesting month. Be that as it may, it’s time for the monthly State of the Mind address. So, let’s kick it off.

1) Work! I’ve been pounding out progress on a rewrite of Salvaging Life (WIP title, not final). You might now be saying, “Wait, I thought you said you were going to be working on Echoes!” In which case, you’re rather observant and correct all at once. I did say that I was going to be working on Echoes at first, but that plan has since changed.

I sat down and started to reread Echoes so I could get a feel for what I had again. Keep in mind, this story is about a year and a half old by now, so it feels ancient. Upon reading it, however, I saw how bad it seemed to be. Upon looking at it, the story felt like it needed a complete and total rewrite to bring it up to snuff. Needing that extensive amount of work ultimately placed it in the same spot as a number of other stories.

At the same time, I’d wanted to revisit Salvaging Life. Originally a short-story that was around four thousand words that I had submitted to Clarkesworld Magazine, I decided that with the recent commercial release of Blood in the Machine, maybe I could go back and check it out.

When I looked over Salvaging Life and read what I had, I could easily see why it had been rejected. It wasn’t the majority of the story, it wasn’t the characters, and it wasn’t the quality of writing. What set it back was the story I tried to tell was too confined at the length I had, and the ending felt at odds with the tone of the story.

The thing was, I already knew both of those things a month ago when I started thinking about it then. Reading it now felt like confirmation bias, but I also had some ideas of how to fix it. So, this last weekend, I began enacting those fixes by rewriting the story from the ground up.

I’m now three thousand words in and the story is feeling stronger than ever before. The characters felt good in the first version, but feel much stronger now. The pacing feels about right, though some of the tricky parts will rear their ugly heads in the later sections. At the same time, I have to do some research and treat a certain topic with some delicate attention, but it’s integral to one of the characters.

At the same time, I’ve also been working on the codex and mapping of a rewrite for Under a Falling Sky, which I am also eager to tackle soon. Who knows, maybe if Salvaging Life goes well, that might be the next project I tackle.

2) Resting! I’ve actually been rather bored recently. I’m stuck in a spot earlier on in Final Fantasy XIII-2 at a boss fight, so I have to go back and grind fights to get ahead. Not exactly my idea of fun. Instead, I played the Titanfall PC beta last night, and I have to admit that I am massively impressed with what I see.

Oh, and I have Kelly Sweet’s version of In the Air Tonight stuck in my head since hearing it in an ad for a TV show. Somebody, please help me, I’ve been listening to it on repeat in effort to try and get it dislodged, but to no avail!

At the same time, Game of Thrones Season 3 comes out tomorrow, so I know what I’ll be watching. It’ll also help tide me over while I wait for Gravity to come out on the 25th, alongside Thor: The Dark World.

Meanwhile, I’ve finished reading How to Archer, based on the TV cartoon (Cobra!). Times like these make me wonder who exactly dreams up the notion that it would be a good idea to write a book in the perspective of Sterling Archer. However, it lets me get on to reading Ender’s Game for the first time. No, I’ve never read it before, but I wanted to read it before I saw the movie which is sitting on my shelf.

3) Mental Health! … Improving, slightly optimistic. Might be in need of a good sit-down and ass-kicking soon if it doesn’t clear up.

So yeah, there we have it. Things seem to be looking up and I am slipping back into my groove with some ease, which helps make things a bit easier to work with.

~ James.

State of the Mind: November, 2013.

I was contemplating using an alternate title for today’s “State of the Mind,” something along the lines of “‘OH DEAR GOD, IT’S NANO’-edition.” Didn’t quite stick, but oh well, there’s always next year.

So, how are things going? Well, quite chaotic and interesting to say the least, but we aren’t here for short summaries. You’re reading a “State of the Mind” article, you want the gritty details.

Without further ado, let’s get down to it.

1 – NaNoWriMo. The obvious elephant in the room, let’s get this one out of the way first. Yes, I am running in NaNoWriMo this year, and it’s actually been a much different and more interesting run than last year.

To start with, the Google+ Hangouts I used to help set my pacing and everything haven’t happened, so I’m doing it solo. It’s not that they aren’t running, but I just haven’t been in attendance. Thus, I am having to set my own pacing, follow on my own goals, and deal with the lack of competitive speed-writing. As of yesterday, I was ahead of the curve – 10.3K words, just barely ahead enough to finish a day early at my current rate.

The other thing is that I am actually bouncing between two projects at once. I am using all words written for The Veil‘s chapters this month towards my word-count (none from October, I assure you), while also penning an entirely new story. It’s made things rather chaotic, and actually forced me to keep a running log of how many words have been penned in what.

So what is my main writing project for NaNo? It’s a Scifi story about a fighter pilot, the full description listed below.

Captain Jason Halvard, a fighter pilot with the US Air Force, was on-loan to NASA to test their first Faster-Than-Light travel drive. Originally slated to arrive in orbit around Jupiter and make a return flight, his jump goes awry and he winds up on the other side of the galaxy. After being rescued by an alien race fighting a war they can’t win, he discovers that his very presence there puts all of Humanity at risk. Unable to return home the way he came, he’s forced to involve himself more and more in a war that isn’t his own, trying to help defend two species from certain annihilation.

It’s a return to Scifi for me, something I gladly welcome. The more and more I write, the more I feel at home in Scifi. I used to welcome Fantasy, both Dark and Urban, but the more I go one, the more I love the allure of working with space, future-tech, and aliens.

So, next point!

2 – Blood in the Machine. Yeah, we’re still going on this, I just haven’t allocated much time or resources to sending out queries for artwork yet. I have, however, decided that the story will be available exclusively on Kindle when it releases. It saves me not only on cover-art (front page, rather than full-wrap), but also on ISBN’s. Let’s also face it, the story is a novelette that is acting as a debut piece, the market-draw for that will be relatively small.

3 – R&R. When I’m not busting my ass to keep up with daily number-quotas, I am trying to get some downtime. How do I do that? On the TV front, I’ve actually got quite a full line-up of shows to watch. Arrow, Elementary, Sleepy Hollow, Blacklist, Walking Dead, S.H.I.E.L.D., etc. Yeah, lots to watch.

On the gaming end, I’ve been plowing through Battlefield 4 and Call of Duty: Ghosts recently. Obvious question out of the way, BF4 is a MUCH better game, both through gameplay and optimization. Ghosts runs like crap on my rig (compared to BF4 utterly maxed out, even with AA), has tech issues, control bugs, etc. Gameplay-wise, it lacks a number of features than helped make Black Ops 2 a superior title, and the campaign was … eh. Next week, however, I get XCOM’s expansion and X: Rebirth, so yay!

So yeah, as you might imagine, my days are extremely chaotic and cramped for time. Between work, the writing quotas, trying to get some R&R in and so forth, time is a luxury. Either way, I’ll try to keep you guys up-to-date on current affairs and let you know when stuff is going down.