Building Reality.

Here’s a little known fact: I am better at world-building science fiction worlds than I am fantasy worlds. It’s a curious thing that always bugged me. Why was writing one easier than the other? Well, the other night, I sat down and started thinking about it and even made some comments about it online.

Now, I have come to my conclusion.

When you’re a writer like me, world-building is a slower and more fleshed out process than it is for some. I don’t just envision a story and tell it, I need to create the world around the story and its characters. I build charts that show each and every facet of a world that surrounds a story and its characters. I need to see its past, present, and possible futures.

In short: rather than just tell a story as it is, I need to see all the doors and what’s behind all of them. Having that knowledge helps me build a story that makes more sense than most ideas I get, and hopefully helps build characters that are more memorable than stereotypes.

How does this play into fantasy and science fiction? It’s actually remarkably simple.

When world-building science fiction, you are (normally, not always) drawing from this world. Our past, present, and possible futures all get poured into developing a world of the future. The rules of reality that you know of are still there, even if flexed a bit. You already know that Earth orbits the sun, that we breathe oxygen, that a bullet is fired by a pin striking a miniaturized explosive cap in a shell-casing which causes the gunpowder inside to detonate.

This world, along with all of its history and rules of reality, are known. When you delve into inventing an entirely new world, particularly in fantasy, that all changes.

When an entirely new, foreign world is required, the slate is wiped clean. All of the wars, famous and infamous people, cultural issues, and defining moments of history that we have no longer exist. You have to build your own history of the world, filled with it’s own conflicts and issues, and populate it with people who are shaped by that world.

Altering the rules of reality, on top of it, adds its own layers of challenges and difficulties. When you introduce something world-defining, take magical powers for example, you change the entire way that the world works and you alter the way people are shaped by it.

That isn’t to say that you can’t draw at all from our own history. If you are thinking of how people might perceive something, you can try and think of certain events in our own history, throw in some theoretical questions, and draw parallels. For example, if magic-wielders are meant to be feared and hunted, think about what something like the Salem Witch Trials might be like if the people who were burned actually had magical powers. Questions like that can help bring some insight to an otherwise unknown possibility.

When you’re like me and you decide to stir the pot, rather than just go with what’s been proven to work, you can create some interesting results. In the process, however, you wind up creating a slew of new problems and challenges.

I am currently world-building and mapping Under a Falling Sky, something that I take no shame in admitting has been one of (if not is) the hardest world I’ve had to craft. The reason why is because I have the very specific set of conditions that need to be met in regards to the world, while also blending together both fantasy and science fiction.

Yes, it’s a bloody Sci-Fi / Fantasy hybrid. Let that sink in for a moment.

Doing a hybrid like this is another challenge unto itself. Not only do you have to have boundaries for the power of magic and rationalize why it exists, you have to validate it in comparison to guns and armored vehicles. Where do you draw the line between magic and machinery? Divine powers and advanced gadgetry? Where does the fantasy end and the science fiction begin, or do they really have any clear boundaries?

Not only are you creating a new reality, where you’re trying to justify the news rules of existence, but now you’re trying to create a past that leads all the way into the age of steel and beyond. Do you decide to keep civilization somewhat primitive in mentality and theology, or do they evolve at the rate of their technological advances? What values did they hold dear when the ages were young, yet might have been cast off when futuristic items and tools came into their lives?

As you can see, it’s not about thinking that you have this one great story and you can just tell it. You need to build the world, build the rules, around it and provide a home for it to be told in. This is why, when I world-build, I try to create it so thoroughly that not just the one story, but possibly many others, might be told in it.

So, in what form does the payoff for all this world-building come in? At the end of it, when you look at your maps, codices, along with .doc files with character and faction text, you realize what you’ve built. You have built a world from it’s deepest roots to its tallest spires. You see all of the doors and what’s behind all of them, because it’s your world, built from the ground up by your own mind and populated by people that only you will truly know.

You know its beginning, its end, and everything in between. You may not be a god of that world, but you know if there is one and what they’re like.

That’s what world-building is really about for someone like me. You’re not just building the setting for a story, but you’re creating an entire world or universe for that story, and many more, to be told in. It is empowering, chaotic, terrifying, and inspiring all at the same time, and there’s nothing else like it.

So, time for me to get back to creating a new reality and polishing it off. The tales of those that shall never be born demand to be told, after all.

~ James.

Salvaging “Salvaging Life”

Here we are, at the mid-point of another month in another year. So, what has been happening this month?

Well, I can tell you for a fact that it hasn’t been much.

Work on Salvaging Life had gone quite swimmingly, though by the time that the first big monkey-wrench needed to be thrown in the works, I hit a snag. No matter how much I thought about how to twist it and make it work, that plot-twist just wouldn’t jive. The characters are good, the setting seemed right, but the story just wouldn’t budge naturally.

Thus, I revisited the old debate I had about whether to include it in the Dark Stars universe (still thinking of a better name for it). The more I think about it in the way of a story told in that setting, the more it works. The reasons for that are…

1: With a minor twist, the story that takes place in Salvaging Life could easily be a story set about thirty years before the main series’ in that universe. The reason I know this is because I have written down all the history between now and the time that the main stories take place, so I know exactly where this would fit.

2: The characters and such from the story as they are now could easily transition over with basically no alterations. Their pasts, their personalities, even their allegiances could all remain exactly as they are now. That’s actually kinda a big deal and rather nice to imagine.

3: It would help build an idea about some of the relationships and tensions that would come out in the later works, providing a source of historical context.

Now, when I break it all down like this, it seems like it would almost be a no-brainer about placing this story in the Dark Stars setting. In truth, I want to think that these reasons alone make it justifiable. There are a couple reasons I keep telling myself for why it might not be a wise move.

A: Dark Stars is more than just a sandbox, it’s a web of stories and tie-ins with itself. Series A leads into and ties in with Series B, while both have a supporting character who has their own stand-alone story with Story C, tying back into Story D, etc. As you might imagine, this takes a decent chunk of planning to connect and make work. Building these kinds of mapped out character relationships, event timelines, and other things, has been trying. At the same time, it’s already been done, so now I’ve waited on pulling the trigger because I wanted to make sure my skills were enough to pull it off well.

B: This story has historical precedence in the Dark Stars universe, but it’s not a “current” story. It takes place roughly thirty years before the first actual book, so while it is an important event, it isn’t something that a character in the main series will see as breaking news. For the readers, I question if such a jump might make it feel like this story is an overly long prologue or just horribly out of place.

C: Admittedly, this is the weakest of excuses. I keep thinking the since this story is a bit darker and serious than the Dark Stars‘s rather genre-filled tone, that it would seem out of place in the setting. The truth is, really, that the Dark Stars setting covers a number of different tones. One series covers a military campaign with a select team, another follows a couple of slightly odd mercenaries trying to make it big, while one spin-off deals with an intelligence agency, etc. So, as you might imagine, there isn’t a concrete tone for the setting, but more of different series’ of stories that explore the various facets of the universe they take place in.

So, what do I intend to do about it? Well, rather than hold some vote or sit around on my ass (like I’ve been doing (bad writer, I know)), I’m going to write a version of this story that takes place in the Dark Stars setting. After that, I’m going to compare each version to the other and see which one feels like stronger and more inspired material than the other.

Let the work decide which is better, rather than daydreaming about the what-ifs.

If the version that is independent of the Dark Stars universe stands out as a better work, it will be the next big project. If the one that is integrated into the history of that setting is the stronger piece, it will make the cut and I’ll go ahead with it despite my earlier plans.

After either version is released, I’ll move back into working on Under a Falling Sky, since that is something I really want to work on. At the same time, Salvaging Life is the largest priority for me right now, so it takes precedence.

If you guys have some thoughts on the subject, feel free to chime in. I’d like to hear your ideas on the subject. For now, however, it’s back to work.

May the best story version win!

~ James.

State of the Mind: November, 2013.

I was contemplating using an alternate title for today’s “State of the Mind,” something along the lines of “‘OH DEAR GOD, IT’S NANO’-edition.” Didn’t quite stick, but oh well, there’s always next year.

So, how are things going? Well, quite chaotic and interesting to say the least, but we aren’t here for short summaries. You’re reading a “State of the Mind” article, you want the gritty details.

Without further ado, let’s get down to it.

1 – NaNoWriMo. The obvious elephant in the room, let’s get this one out of the way first. Yes, I am running in NaNoWriMo this year, and it’s actually been a much different and more interesting run than last year.

To start with, the Google+ Hangouts I used to help set my pacing and everything haven’t happened, so I’m doing it solo. It’s not that they aren’t running, but I just haven’t been in attendance. Thus, I am having to set my own pacing, follow on my own goals, and deal with the lack of competitive speed-writing. As of yesterday, I was ahead of the curve – 10.3K words, just barely ahead enough to finish a day early at my current rate.

The other thing is that I am actually bouncing between two projects at once. I am using all words written for The Veil‘s chapters this month towards my word-count (none from October, I assure you), while also penning an entirely new story. It’s made things rather chaotic, and actually forced me to keep a running log of how many words have been penned in what.

So what is my main writing project for NaNo? It’s a Scifi story about a fighter pilot, the full description listed below.

Captain Jason Halvard, a fighter pilot with the US Air Force, was on-loan to NASA to test their first Faster-Than-Light travel drive. Originally slated to arrive in orbit around Jupiter and make a return flight, his jump goes awry and he winds up on the other side of the galaxy. After being rescued by an alien race fighting a war they can’t win, he discovers that his very presence there puts all of Humanity at risk. Unable to return home the way he came, he’s forced to involve himself more and more in a war that isn’t his own, trying to help defend two species from certain annihilation.

It’s a return to Scifi for me, something I gladly welcome. The more and more I write, the more I feel at home in Scifi. I used to welcome Fantasy, both Dark and Urban, but the more I go one, the more I love the allure of working with space, future-tech, and aliens.

So, next point!

2 – Blood in the Machine. Yeah, we’re still going on this, I just haven’t allocated much time or resources to sending out queries for artwork yet. I have, however, decided that the story will be available exclusively on Kindle when it releases. It saves me not only on cover-art (front page, rather than full-wrap), but also on ISBN’s. Let’s also face it, the story is a novelette that is acting as a debut piece, the market-draw for that will be relatively small.

3 – R&R. When I’m not busting my ass to keep up with daily number-quotas, I am trying to get some downtime. How do I do that? On the TV front, I’ve actually got quite a full line-up of shows to watch. Arrow, Elementary, Sleepy Hollow, Blacklist, Walking Dead, S.H.I.E.L.D., etc. Yeah, lots to watch.

On the gaming end, I’ve been plowing through Battlefield 4 and Call of Duty: Ghosts recently. Obvious question out of the way, BF4 is a MUCH better game, both through gameplay and optimization. Ghosts runs like crap on my rig (compared to BF4 utterly maxed out, even with AA), has tech issues, control bugs, etc. Gameplay-wise, it lacks a number of features than helped make Black Ops 2 a superior title, and the campaign was … eh. Next week, however, I get XCOM’s expansion and X: Rebirth, so yay!

So yeah, as you might imagine, my days are extremely chaotic and cramped for time. Between work, the writing quotas, trying to get some R&R in and so forth, time is a luxury. Either way, I’ll try to keep you guys up-to-date on current affairs and let you know when stuff is going down.

Letting go.

Well, final edits that I am handling myself are done. I’ve also got a rough list of outside support to inquire into for the things I can’t do on my own and need a professional eye for.

Time to do the one thing that remains left to be done: Nut the hell up, and prepare to try and join the pro-league.

Gonna take it one step at a time though, starting with the editing. After that’s all wrapped up, then I’ll delve into the convoluted world of cover art and illustration.

I confess, I am nervous in the greatest of ways about this. In a way, the sensation that I have obtained from this very moment is one not too dissimilar to when I sent out my first story for publication. From there, I felt it once more when I sent out my work to my first paid publication.

Now, I get to feel it again as I try and inquire or obtain the services of veterans in the industry, ranging from other authors to industry-grade illustrators.

It truly is the most exhilarating sense of fear, adrenaline, panic, and hope all bundled together that I could have imagined. Who would have imagined that such senses of elation and chaos would come from such a small and simple work, a novelette of eighteen thousand words in length.

So yes, folks, Blood in the Machine. It’s alive, it’s strong, and my hand in its initial stages is done. Now, it’s time for me to find those who can help see it the rest of the way, and let go.

Well, you know, and have a heart-attack while doing so.

– James.

Vacation! Woo!

Alright, not your typical vacation. There will be no palm trees and beaches, deep forests and glades, or even high altitudes and snow. Instead, it’s a project-vacation.

What am I blathering on about? Well…

For those of you who follow me on G+, you’ll maybe know that I had a certain bit of a meltdown (okay, not THAT drastic) yesterday in this post. Basically, I’m hitting one of the downer-moments with The Veil, to the point where writing it is laborious. If I am not enjoying writing it, you’re likely not gonna enjoy reading it.

So, following some advice, I am taking a month-long vacation from the project. Gonna catch some fresh air and work on other things, and I actually have two in mind. First, I am gonna try and wrap up the beta notes on Blood in the Machine (gonna stick with that name). After that point, it will be ready to head out for editing and such (gulp).

Second, I am gonna start work on a new Scifi piece. I have a concept in mind, and am actually very curious to see where I can go with it. Thus, while I am tidying up BitM, I am gonna start drawing up a map of how I can make this new Scifi piece work and get a rough idea of how the story and characters will flow.

In other words, it’s a working vacation, allowing me to catch my breath and focus myself on something new and creative, rather than wallowing in an anxious and slightly depressive mentality I currently am in with The Veil. Hopefully, it will allow me to smooth some things out, get some creative freedom spent, and come back to The Veil with renewed eagerness and ambition.

When will this begin, you might ask? What about tomorrow’s chapter that you’re expecting? It’ll still come, don’t worry. It’s mostly complete, I just have to deal with some polishing and finishing touches. After that, however, the next chapter will arrive on October 22nd.

I win by catching some fresh air. You guys win, in the long run, with another couple of stories much further along than they would be otherwise. Everybody wins, even if there’s a slight delay in how long it takes for your next fix of The Veil.

… Well, unless you’re a rabid junkie for The Veil. In that case … well, you don’t really win. Oh well, somebody has to lose for somebody to win, right?

– James.